Frame List|BIRDIE

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 2 10 4 3 -24 -25 SCAVVS 4040 9090 0 / 20 High

Standing MP

M

7 2 16 4 1 -18 -21 SCAVVS 6060 120120 0 / 30 High

Standing HP

H

14 2 22 4 -6 -16 -26 V 9090 150150 0 / 50 High

Standing LK

L

4 3 6 6 3 -25 -28 SCAVVS 3030 9090 0 / 20 High

Standing MK

M

8 3 16 2 -2 -19 -23 V 6060 120120 0 / 30 High

Standing HK

H

12 3 20 7 0 -10 -17 V 100100 150150 0 / 50 High Triggers Crush Counter (+31F)

Crouching LP

(WHILE CROUCHING)

L

5 3 10 4 2 -23 -25 V 4040 9090 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 5 16 0 -5 -20 -25 SCAVVS 7070 120120 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

11 4 26 D -9 D -19 SCAVVS 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

5 2 11 4 2 -23 -25 V 3030 9090 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

10 2 18 -1 -4 -21 -24 V 6060 120120 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

12 3 25 D -14 D -26 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 5050 9090 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 6 7070 120120 0 / 30 Mid Can cross-up

Jumping HP

(DURING JUMP)

H

7 5 100100 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

5 5 5050 9090 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 4 7070 120120 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 5 100100 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Booger

(BRIEF NEUTRAL INPUT)
478 34 1010 00 High No chip damage

Bad Hammer

+

H

H

7 5 31 D 9090 150150 0 / 50 High

Bull Slider

+

H

19 6 22 -1 -8 9090 150150 0 / 50 High 11F - 14F

Bull Charge

+

H

25 4 18 3 -8 8080 150150 0 / 50 High Triggers Crush Counter
Forces stand
Armor from 3F to 18F

Bull Drop

+

H

7 7 18 2 -6 120120
*
150150
*
0 / 50 High/Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bad Skull

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 100 Throw

Bad Chain

(CLOSE TO OPPONENT)+

L

L

5 3 17 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Break Time

M

M

52 total frames V-Gauge 50 / 0

VBreak Time

M

M

52 total frames V-Gauge Timer + 250F

Banana Time

+

M

M

50 200 59 total frames 29 2 1010 V-Gauge 50 / 0 High

Drink Time

+

M

M

50 61 total frames 28 10 1010 V-Gauge 50 / 0 High

Birdie Time

H

H

1+4 20 15 D 100100 100100 V-Gauge -600 / 0 High V-Gauge Timer + 4000F
Will not hit grounded opponents
Increases the offensive power of the special moves Hanging Chain and Bull Revenger while active
Gains an exclusive special move

Pepper Pot

(DURING GUARD)+

LMH

17 2 19 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Bull Head

+

L

14 3 29 D -10 D -19 CAV 100100 200200 20 / 40 High

M Bull Head

+

M

18 3 30 D -10 D -18 CAV 110110 200200 20 / 40 High

H Bull Head

+

H

27 3 24 D -5 D -19 CAV 140140 200200 20 / 40 High

EX Bull Head

+
14 8 23 D -5 -5/D 8/-18 V 150150
*
250250
*
-300 / 0 High

Bull Horn

OR(HOLD AND RELEASE)
15 6 14+15 frame(s) after landing D -18 D -23 CAV 120120 200200 20 / 60 High 17F - 34F 3F - 20F projectile invincibility

EX Bull Horn

OR(HOLD AND RELEASE)
15 13 32 D -21 D -27 V* 150150
*
250250
*
-300 / 0 High Armor from 1F to 20F
V*Only possible during 2nd attack

L Hanging Chain

+

L

25 16 24 D -23 120120 200200 20 / 50 High Will not hit airborne opponents

M Hanging Chain

+

M

25(*21) 16 24 D -23 150150 200200 20 / 50 High Will not hit airborne opponents
*When canceled into from S.MP

H Hanging Chain

+

H

25 10 31 D 160160 200200 20 / 50 High Will not hit grounded opponents

EX Hanging Chain

+
15 17 21 D -21 170170 220220 -300 / 0 High

L Bull Revenger

+

L

35 2 28 D 170170 230230 20 / 50 Throw 7F - 30F

M Bull Revenger

+

M

40 2 28 D 180180 230230 20 / 50 Throw 9F - 35F

H Bull Revenger

+

H

43 2 28 D 190190 230230 20 / 50 Throw 12F - 38F

EX Bull Revenger

+
23 11 47 D 180180 230230 -300 / 0 Throw 5F - 37F 5F - 35F throw invincibility
Forward movement distance can be controlled with directional input

L Killing Head

+

L

5 2 60 D 180180 200200 20 / 100 Throw

M Killing Head

+

M

5 2 60 D 190190 220220 20 / 100 Throw

H Killing Head

+

H

5 2 60 D 200200 240240 20 / 100 Throw

EX Killing Head

+
5 2 60 D 220220 270270 -300 / 0 Throw

Bull Swing

(DURING V-TRIGGER II)

H

H

21 10 15 D -2 8080
*
120120
*
0 / 40 High

Bull Capture

(DURING V-TRIGGER II)+

H

H

19 10 18 D -2 100100
*
150150
*
0 / 40 Low Can interact with the V-Skill can and banana
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Skip To My Chain

+
1+5 5 60 D -30 340340 00 -900 / 0 High 1F - 10F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 2 10 4 3 -3 -4 SCAVVS 4040 9090 0 / 20 High

Standing MP

M

7 2 16 4 1 3 0 SCAVVS 6060 120120 0 / 30 High

Standing HP

H

14 2 22 4 -6 5 -5 V 9090 150150 0 / 50 High

Standing LK

L

4 3 6 6 3 -4 -7 SCAVVS 3030 9090 0 / 20 High

Standing MK

M

9 3 16 2 -2 2 -2 V 6060 120120 0 / 30 High

Standing HK

H

12 3 20 7 0 11 4 V 100100 150150 0 / 50 High Triggers Crush Counter (+31F)

Crouching LP

(WHILE CROUCHING)

L

5 3 10 4 2 -2 -4 V 4040 9090 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 5 16 0 -5 1 -4 SCAVVS 7070 120120 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

11 4 26 D -9 D 2 SCAVVS 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

5 2 11 4 2 -2 -4 V 3030 9090 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

10 2 18 -1 -4 0 -3 V 6060 120120 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

12 3 25 D -14 D -5 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 5050 9090 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 6 7070 120120 0 / 30 Mid Can cross-up

Jumping HP

(DURING JUMP)

H

7 5 100100 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

5 5 5050 9090 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 4 7070 120120 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 5 100100 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Booger

(BRIEF NEUTRAL INPUT)
478 34 1010 00 High No chip damage

Bad Hammer

+

H

H

7 5 31 D 9090 150150 0 / 50 High

Bull Slider

+

H

19 6 22 -1 -8 9090 150150 0 / 50 High 11F - 14F

Bull Charge

+

H

25 4 18 3 -8 8080 150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
Armor from 3F to 18F

Bull Drop

+

H

7 7 18 2 -6 120120
*
150150
*
0 / 50 High/Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bad Skull

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 100 Throw

Bad Chain

(CLOSE TO OPPONENT)+

L

L

5 3 17 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Break Time

M

M

52 total frames V-Gauge 50 / 0

VBreak Time

M

M

52 total frames V-Gauge Timer + 250F

Banana Time

+

M

M

50 200 59 total frames 29 2 1010 V-Gauge 50 / 0 High

Drink Time

+

M

M

50 61 total frames 28 10 1010 V-Gauge 50 / 0 High

Enjoy Time

H

H

1+11 16 3 8484 100100 V-Gauge -900 / 0 High V-Gauge Timer + 4000F
While active, attack power increased by 1.2x, forward walk speed increased, increase in forward dash distance

Pepper Pot

(DURING GUARD)+

LMH

17 2 19 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Bull Head

+

L

14 3 29 D -10 D 2 CAV 100100 200200 20 / 40 High

M Bull Head

+

M

18 3 30 D -10 D 3 CAV 110110 200200 20 / 40 High

H Bull Head

+

H

27 3 24 D -5 D 2 CAV 140140 200200 20 / 40 High

VL Bull Head

+

L

10 6 29 D -9 CA* 120120
*
200200
*
20 / 60 High Uses 750F V-Gauge Timer
Armor from 3F to 6F
CA*Only possible for the final part

VM Bull Head

+

M

15 8 29 D -9 CA* 132132
*
200200
*
20 / 60 High Uses 750F V-Gauge Timer
Armor from 3F to 10F
CA*Only possible for the final part

VH Bull Head

+

H

22 10 23 D -9 CA* 168168
*
200200
*
20 / 60 High Uses 750F V-Gauge Timer
Armor from 3F to 12F
CA*Only possible for the final part

EX Bull Head

+
14 8 23 D -5 16/D 13/3 V 150150
*
250250
*
-300 / 0 High

VEX Bull Head

+
8 17 23 D -9 180180
*
250250
*
-300 / 0 High Uses 750F V-Gauge Timer
Armor from 1F to 17F

Bull Horn

OR(HOLD AND RELEASE)
15 6 14+15 frame(s) after landing D -18 D -2 CAV 120120 200200 20 / 60 High 17F - 34F 3F - 20F projectile invincibility

VBull Horn

OR(HOLD AND RELEASE)
15 12 16+15 frame(s) after landing D -12 CA 144144
*
200200
*
20 / 60 High 18F - 42F Uses 750F V-Gauge Timer
3F - 21F projectile invincibility
Armor from 1F to 11F

EX Bull Horn

OR(HOLD AND RELEASE)
15 13 32 D -21 D -5 V* 150150
*
250250
*
-300 / 0 High Armor from 1F to 20F
V*Only possible during 2nd attack

VEX Bull Horn

OR(HOLD AND RELEASE)
15 10 31 D -17 180180
*
250250
*
-300 / 0 High Uses 750F V-Gauge Timer
Armor from 1F to 39F

L Hanging Chain

+

L

25 16 24 D -23 120120 200200 20 / 50 High Will not hit airborne opponents

M Hanging Chain

+

M

25(*21) 16 24 D -23 150150 200200 20 / 50 High Will not hit airborne opponents
*When canceled into from S.MP

H Hanging Chain

+

H

25 10 31 D 160160 200200 20 / 50 High Will not hit grounded opponents

EX Hanging Chain

+
15 17 21 D -21 170170 220220 -300 / 0 High

L Bull Revenger

+

L

35 2 28 D 170170 230230 20 / 50 Throw 7F - 30F

M Bull Revenger

+

M

40 2 28 D 180180 230230 20 / 50 Throw 9F - 35F

H Bull Revenger

+

H

43 2 28 D 190190 230230 20 / 50 Throw 12F - 38F

EX Bull Revenger

+
23 11 47 D 180180 230230 -300 / 0 Throw 5F - 37F 5F - 35F throw invincibility
Forward movement distance can be controlled with directional input

L Killing Head

+

L

5 2 60 D 180180 200200 20 / 100 Throw

M Killing Head

+

M

5 2 60 D 190190 220220 20 / 100 Throw

H Killing Head

+

H

5 2 60 D 200200 240240 20 / 100 Throw

EX Killing Head

+
5 2 60 D 220220 270270 -300 / 0 Throw
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Skip To My Chain

+
1+5 5 60 D -30 340340 00 -900 / 0 High 1F - 10F full invincibility