Frame List|CAMMY

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 6 4 2 3 1 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 9 7 3 10 6 SCAV 6060 100100 0 / 30 High

Standing HP

H

6 2 20 1 -3 9 5 SCAV 8080 150150 0 / 50 High

Standing LK

L

4 2 7 2 1 2 1 V 4040 7070 0 / 20 High

Standing MK

M

8 3 15 2 -2 4 0 V 6060 100100 0 / 30 High

Standing HK

H

9 4 17(*20) 4 -2 13 7 V 9090 150150 0 / 50 High Triggers Crush Counter (+20F)
Will not hit crouching opponents
*On whiff

Crouching LP

(WHILE CROUCHING)

L

3 3 6 4 0 4 0 SCAV 2020 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 3 10(*12) 5 1 8 4 SCAV 6060 100100 0 / 30 High *On whiff

Crouching HP

(WHILE CROUCHING)

H

9 3 20 1 -2 12 9 CAV 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 9 1 -1 3 1 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 14 0 -3 4 1 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

7 2 22 D -12 D 0 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Lift Upper

+

M

4 4 14 4 1 10 7 SCAV 6060 100100 0 / 30 High Forces stand

Knee Bullet

+

H

12 4 17 5 -2 8080
*
150150
*
0 / 50 High

Lift Combination

+

M

H

9 4 27 D -12 S*CA* 8080 100100 0 / 50 High Will not hit crouching opponents
S*CA*Only on hit
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Gyro Clipper

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 120120 0 / 70 Throw

Delta Through

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Neck Spiral

(CLOSE TO OPPONENT IN AIR)+

L

L

5 2 6 frame(s) after landing 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Axel Spin Knuckle

M

M

35 2 13 7 2 6060 100100 V-Gauge 0 / 80 High Forces stand
11F throw invincibility
25F - 28F projectile invincibility
12F - 24F projectile & throw invincibility

Axel Spin Knuckle (when switching sides)

M

M

36 2 16 7 2 6060 100100 V-Gauge 0 / 80 High Forces stand
11F throw invincibility
25F - 28F projectile invincibility
12F - 24F projectile & throw invincibility

Delta Drive

H

H

1 8 V-Gauge -600 / 0 V-Gauge Timer + 3000F
While active, the applicable special moves become stronger

Strike Back

(DURING GUARD)+

LMH

17 2 24 2 -6 6060 00 V-Gauge -300 / 0 High 6F - 31F 1F - 8F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Spiral Arrow

+

L

7 11 25 D -12 CA* 7070 120120 20 / 40 High 6F - 23F 9F - 23F throw invincibility
CA*Only possible during startup hit

M Spiral Arrow

+

M

7 13 24 D -15 CA* 8080 120120 20 / 40 High 6F - 25F 9F - 25F throw invincibility
CA*Only possible during startup hit

H Spiral Arrow

+

H

7 14 26 D -12 CA* 100100
*
120120 20 / 40 High 6F - 27F 9F - 27F throw invincibility
CA*Only possible during 1st attack

VSpiral Arrow

+
7 12 23 D -13 120120
*
150150
*
20 / 40 High 4F - 22F Uses 1500F V-Gauge Timer
16F - 22F throw invincibility
5F - 15F projectile & throw invincibility

EX Spiral Arrow

+
7 12 23 D -11 140140
*
200200
*
-300 / 0 High 6F - 25F 16F - 25F throw invincibility
1F - 2F projectile invincibility
3F - 15F projectile & throw invincibility

L Cannon Spike

+

L

4 11 23+14 frame(s) after landing D -37 CA 120
(*80)
120
*
150150 20 / 40 High 6F - 1F - 6F throw invincibility
1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

M Cannon Spike

+

M

5 11 25+14 frame(s) after landing D -37 CA 120
(*80)
120
*
150150 20 / 40 High 7F - 1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

H Cannon Spike

+

H

6 11 25+14 frame(s) after landing D -37 CA 120
(*80)
120
*
150150 20 / 40 High 8F - 3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 3F

VCannon Spike

+
3 12 25+16 frame(s) after landing D -37 S*CA* 160160
*
200200
*
20 / 40 High 5F - Uses 1500F V-Gauge Timer
1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)
CA*Only possible during 1st attack
S*Can cancel into V Canon Strike on hit

VCannon Spike (during the continuous hits)

+
10 25+16 frame(s) after landing D -37 150150
*
120120
*
20 / 24 High 5F - Uses 1500F V-Gauge Timer
1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)

EX Cannon Spike

+
3 11 24+14 frame(s) after landing D -37 160160
*
200200
*
-300 / 0 High 5F - 1F - 10F full invincibility
Subject to counter hit during move duration (1.2x damage)

Cannon Strike

(DURING FORWARD JUMP)+
13 10 9 frame(s) after landing 0 -6 6060 100100 0 / 40 High

VCannon Strike

(DURING FORWARD JUMP)+
13 11 9 frame(s) after landing 6 4 8080
*
100100
*
0 / 40 High Uses 1500F V-Gauge Timer

EX Cannon Strike

(DURING FORWARD JUMP)+
13 11 13 frame(s) after landing D -5 8080 100100 -300 / 0 High

Hooligan Combination

+
00 00 10 / 0 6F -

EX Hooligan Combination

+
00 00 -300 / 0 6F - 1F - 13F projectile & throw invincibility

Hooligan Cannon Strike

+
15 11 9 frame(s) after landing 6060 100100 0 / 40 High

VHooligan Cannon Strike

+
13 11 9 frame(s) after landing 8080
*
100100
*
0 / 40 High Uses 1500F V-Gauge Timer

EX Hooligan Cannon Strike

+
13 11 9 frame(s) after landing D -2 8080 100100 High

Lazer Edge Slicer

+(NO INPUT)
9 13 D -2 100100 150150 0 / 40 Low

EX Lazer Edge Slicer

+(NO INPUT)
9 13 D 3 150150
*
200200
*
Low

Fatal Leg Twister

+(CLOSE TO GROUND)

L

L

4 2 10 frame(s) after landing D 150150 250250 0 / 100 Throw

Cross Scissors Pressure

+(CLOSE TO OPPONENT IN AIR)

L

L

4 2 10 frame(s) after landing D 150150 250250 0 / 100 Throw
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Cross Stinger Assault

+
1+2 9 39 frame(s) after landing D -30 330330 00 -900 / 0 High 2F - 11F 3F - 11F projectile invincibility
1F - 2F full invincibility

Active frames are the total value of the valid frames.

Note: The V-cancel recovery is the fastest value for "Delta Step."

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 6 4 2 -3 -5 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 9 7 3 4 0 SCAV 6060 100100 0 / 30 High

Standing HP

H

6 2 20 1 -3 5 1 SCAV 8080 150150 0 / 50 High

Standing LK

L

4 2 7 2 1 -4 -5 V 4040 7070 0 / 20 High

Standing MK

M

8 3 15 2 -2 -2 -6 V 6060 100100 0 / 30 High

Standing HK

H

9 4 17(*20) 4 -2 8 2 V 9090 150150 0 / 50 High Triggers Crush Counter (+20F)
Will not hit crouching opponents
*On whiff

Crouching LP

(WHILE CROUCHING)

L

3 3 6 4 0 -2 -6 SCAV 2020 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 3 10(*12) 5 1 2 -2 SCAV 6060 100100 0 / 30 High *On whiff

Crouching HP

(WHILE CROUCHING)

H

9 3 20 1 -2 9 6 CAV 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 9 1 -1 -3 -5 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 14 0 -3 -1 -4 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

7 2 22 D -12 D -3 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Lift Upper

+

M

4 4 14 4 1 7 4 SCAV 6060 100100 0 / 30 High Forces stand

Knee Bullet

+

H

12 4 17 5 -2 8080
*
150150
*
0 / 50 High

Lift Combination

+

M

H

9 4 27 D -12 S*CA* 8080 100100 0 / 50 High Will not hit crouching opponents
S*CA*Only on hit
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Gyro Clipper

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 120120 0 / 70 Throw

Delta Through

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Neck Spiral

(CLOSE TO OPPONENT IN AIR)+

L

L

5 2 6 frame(s) after landing 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Axel Spin Knuckle

M

M

35 2 13 7 2 6060 100100 V-Gauge 0 / 80 High Forces stand
11F throw invincibility
25F - 28F projectile invincibility
12F - 24F projectile & throw invincibility

Axel Spin Knuckle (when switching sides)

M

M

36 2 16 7 2 6060 100100 V-Gauge 0 / 80 High Forces stand
11F throw invincibility
25F - 28F projectile invincibility
12F - 24F projectile & throw invincibility

Delta Ambush

H

H

1 30+10 frame(s) after landing V-Gauge -600 / 0 3F - 29F V-Gauge Timer + 3000F
2F - 18F projectile invincibility
33F of screen fade, movement begins from 28F during screen fade, projectile invincibility from 32-33F
Gains an exclusive special move

Delta Step

+

H

H

1 14 total frames V-Gauge -600 / 0 V-Gauge Timer + 3000F
Gains an exclusive special move

Delta Twist

(DURING DELTA AMBUSH)
5 2 25+13 frame(s) after landing 7 120120 00 0 / 80 Throw Will not hit crouching opponents

Reverse Edge

(DURING DELTA AMBUSH)
10 7 13+13 frame(s) after landing 5 -7 8080
*
100100
*
20 / 40 Mid

Strike Back

(DURING GUARD)+

LMH

17 2 24 2 -6 6060 00 V-Gauge -300 / 0 High 6F - 31F 1F - 8F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Spiral Arrow

+

L

7 11 25 D -12 CA* 7070 120120 20 / 40 High 6F - 23F 9F - 23F throw invincibility
CA*Only possible during startup hit

M Spiral Arrow

+

M

7 13 24 D -15 CA* 8080 120120 20 / 40 High 6F - 25F 9F - 25F throw invincibility
CA*Only possible during startup hit

H Spiral Arrow

+

H

7 14 26 D -12 CA* 100100
*
120120 20 / 40 High 6F - 27F 9F - 27F throw invincibility
CA*Only possible during 1st attack

EX Spiral Arrow

+
7 12 23 D -11 140140
*
200200
*
-300 / 0 High 6F - 25F 16F - 25F throw invincibility
1F - 2F projectile invincibility
3F - 15F projectile & throw invincibility

L Cannon Spike

+

L

4 11 23+14 frame(s) after landing D -37 CA 120
(*80)
120
*
150150 20 / 40 High 6F - 1F - 6F throw invincibility
1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

M Cannon Spike

+

M

5 11 25+14 frame(s) after landing D -37 CA 120
(*80)
120
*
150150 20 / 40 High 7F - 1F - 6F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

H Cannon Spike

+

H

6 11 25+14 frame(s) after landing D -37 CA 120
(*80)
120
*
150150 20 / 40 High 8F - 3F - 6F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 3F

EX Cannon Spike

+
3 11 24+14 frame(s) after landing D -37 160160
*
200200
*
-300 / 0 High 5F - 1F - 10F full invincibility
Subject to counter hit during move duration (1.2x damage)

Cannon Strike

(DURING FORWARD JUMP)+
13 10 9 frame(s) after landing 0 -6 6060 100100 0 / 40 High

EX Cannon Strike

(DURING FORWARD JUMP)+
13 11 13 frame(s) after landing D -5 8080 100100 -300 / 0 High

Hooligan Combination

+
00 00 10 / 0 6F -

EX Hooligan Combination

+
00 00 -300 / 0 6F - 1F - 13F projectile & throw invincibility

Hooligan Cannon Strike

+
15 11 9 frame(s) after landing 6060 100100 0 / 40 High

EX Hooligan Cannon Strike

+
13 11 9 frame(s) after landing D -2 8080 100100 High

Lazer Edge Slicer

+(NO INPUT)
9 13 D -2 100100 150150 0 / 40 Low

EX Lazer Edge Slicer

+(NO INPUT)
9 13 D 3 150150
*
200200
*
Low

Fatal Leg Twister

+(CLOSE TO GROUND)

L

L

4 2 10 frame(s) after landing D 150150 250250 0 / 100 Throw

Cross Scissors Pressure

+(CLOSE TO OPPONENT IN AIR)

L

L

4 2 10 frame(s) after landing D 150150 250250 0 / 100 Throw

Delta Ambush

(DURING V-TRIGGER II)

H

H

52 total frames 10F - Uses all of the V-Gauge Timer
10F - 33F projectile invincibility
Can be canceled into from special move and V-Trigger cancelable moves

Delta Step

(DURING V-TRIGGER II)+

H

H

19 total frames Uses all of the V-Gauge Timer
Can be canceled into from special move and V-Trigger cancelable moves

Delta Twist

(DURING DELTA AMBUSH)
5 2 25+13 frame(s) after landing 7 120120 00 0 / 80 Throw Will not hit crouching opponents

Reverse Edge

(DURING DELTA AMBUSH)
10 7 13+13 frame(s) after landing 5 -7 8080
*
100100
*
20 / 40 Mid
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Cross Stinger Assault

+
1+2 9 39 frame(s) after landing D -30 330330 00 -900 / 0 High 2F - 11F 3F - 11F projectile invincibility
1F - 2F full invincibility