Frame List|CODY

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 7 3 1 7 5 SCAV 3030 7070 0 / 20 High Can rapid cancel into crouching LP, standing LK, and crouching LK

Standing MP

M

7 2 16 4 0 16 12 SCAV 6060 100100 0 / 30 High

Standing HP

H

7 5 21 3 -7 22/19 11/11 S*CA*V 120
(*70)
120
*
170
(*120)
170
*
0 / 90 High S*CA*Only possible during 1st attack
*Only for the 2nd hit

Standing LK

L

5 3 10 4 3 10 9 SCAV 4040 7070 0 / 20 High

Standing MK

M

8 3 12 7 3 16 12 V 6060 100100 0 / 30 High

Standing HK

H

15 3 21 2 -4 20 14 V 8080 150150 0 / 50 High Triggers Crush Counter (+22F)

Crouching LP

(WHILE CROUCHING)

L

4 2 10 4 2 10 8 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 15 5 2 15 12 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 2 21 0 -4 16 12 SCAV 9090 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 3 8 3 1 8 6 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 3 15 3 1 10 8 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 4 27 D -14 D 11 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 5 7070 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

5 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

10 5 9090 150150 0 / 50 Mid

(WHILE HOLDING KNIFE) Standing LP

(WHILE HOLDING KNIFE)

L

4 3 8 5 2 SCA 3030 7070 0 / 20 High Can rapid cancel into crouching LP, standing LK, and crouching LK
Uses 50 V-Timer gauge on hit (25 on block)

(WHILE HOLDING KNIFE) Standing MP

(WHILE HOLDING KNIFE)

M

11 3 15 5 4 S* 6060 100100 0 / 30 High Uses 80 V-Timer gauge on hit (40 on block)
S*Can be canceled into Snipe Shot, Anti-Air Snipe Shot, and Rapid Fire

(WHILE HOLDING KNIFE) Standing HP

(WHILE HOLDING KNIFE)

H

13 3 19(*20) 8 -2 SCA 9090 150150 0 / 50 High Uses 150 V-Timer gauge on hit (75 on block)
*On whiff

(WHILE HOLDING KNIFE) Crouching LP

(WHILE HOLDING KNIFE)(WHILE CROUCHING)

L

5 3 7 6 3 SCA 3030 7070 0 / 20 High Can be rapid canceled
Uses 50 V-Timer gauge on hit (25 on block)

(WHILE HOLDING KNIFE) Crouching MP

(WHILE HOLDING KNIFE)(WHILE CROUCHING)

M

8 2 13 5 4 S* 6060 100100 0 / 30 High Uses 80 V-Timer gauge on hit (40 on block)
S*Can be canceled into Snipe Shot, Anti-Air Snipe Shot, and Rapid Fire

(WHILE HOLDING KNIFE) Crouching HP

(WHILE HOLDING KNIFE)(WHILE CROUCHING)

H

11 5 20 4 -5 S*CA* 9090 150150 0 / 50 High Uses 150 V-Timer gauge on hit (75 on block)
S*CA*Only the first startup frame can be canceled

(WHILE HOLDING KNIFE) Jumping LP

(WHILE HOLDING KNIFE)(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Uses 50 V-Timer gauge on hit (25 on block)

(WHILE HOLDING KNIFE) Jumping MP

(WHILE HOLDING KNIFE)(DURING JUMP)

M

6 4 7070 100100 0 / 30 Mid Uses 80 V-Timer gauge on hit (40 on block)
Causes blowback knockdown on airborne hit

(WHILE HOLDING KNIFE) Jumping HP

(WHILE HOLDING KNIFE)(DURING JUMP)

H

9 3 9090 150150 0 / 50 Mid Uses 150 V-Timer gauge on hit (75 on block)
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Axel Knuckle

+

H

25 2 21 0 -7 8080 150150 0 / 50 Mid

Hammer Kick

+

H

19 3 21 2 -2 23/× 14/× S*CA*V* 100100
*
150150
*
0 / 60 High S*CA*V*Only possible during 1st attack

Crack Combination

+

H

M

M

9 6 35 D -29 8080 7070 V-Gauge 50 / 50 High 7F - 35F 4F - 15F full invincibility
Subject to counter hit during move duration
Takes 40 of recoverable damage

Air Raid Punch

(DURING JUMP)

M

H

9 5 7070 120120 0 / 30 High Causes knockdown on airborne hit

Air Raid Kick

(DURING JUMP)

M

L

3 5 4040 7070 0 / 30 High

Burst Shot

(DURING V-TRIGGER I)(WHILE HOLDING KNIFE)

M

H

13 4 27 -3 -14 SCA 8080 120120 0 / 30 High Uses 300 V-Timer gauge

Slip Jab

L

L

4 2 17 -2 -6 3030 5050 0 / 20 High

Crime Blow

L

L

L

6 3 26 -4 -7 5050 8080 0 / 30 High

Final Combination

L

L

L

L

9 2 33 D -13 D 16 CAV 8080 120120 0 / 50 High

Final Combo Throw

L

L

L

+

L

5 3 27 D -16 110110 150150 0 / 100 Throw Throw counts as part of the combo

Bad Spray

(WHEN RECOVERING IN PLACE)+
3 4 14 2 -2 4040 5050 0 / 20 High Strength treated as a light attack
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Trash Out

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 100 Throw

Crime Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Double Kick

M

M

14 6 36 D -29 8080 7070 V-Gauge 50 / 50 High 7F - 36F 3F - 26F full invincibility
Subject to counter hit during move duration
Takes 40 of recoverable damage

Side Arm

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 3000F
1F - 50F full invincibility

Prison Breaker

(DURING GUARD)+

LMH

17 2 23 D -2 6060 00 High 1F - 29F attack invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Tornado Sweep

(WHILE EMPTY-HANDED)+

L

18 65 49 total frames -2 -7 CA 5050 100100 5 / 20 High Not available when holding a weapon during VT

M Tornado Sweep

(WHILE EMPTY-HANDED)+

M

18 52 49 total frames 0 -7 CA 5050 100100 5 / 20 High Not available when holding a weapon during VT

H Tornado Sweep

(WHILE EMPTY-HANDED)+

H

18 39 49 total frames 2 -7 CA 5050 100100 5 / 20 High Not available when holding a weapon during VT

EXTornado Sweep

(WHILE EMPTY-HANDED)+
18 45 total frames 4 2 8080
*
120120
*
-300 / 0 High Not available when holding a weapon during VT

L Ruffian Kick

+

L

18 5 23 D -8 CA 100100 150150 20 / 40 Low

M Ruffian Kick

+

M

12 4 29 D -10 CA 120120 150150 20 / 40 High

H Ruffian Kick

+

H

10 7 23 D -12 CA 130130 150150 20 / 40 High Will not hit crouching opponents
Invincible to mid-air attacks at the head until 8F

EX Ruffian Kick

+
16 5 25 D -12 8080
*
150150
*
-300 / 0 Low Will not hit airborne opponents
Second hit is automatic after the first hit

Zonk Knuckle

(HOLD AND RELEASE)
20 3 21(*23) 3 -2 CA 8080 150150 15 / 30 High *On whiff

EX Zonk Knuckle

(HOLD AND RELEASE)
15 5 18(*23) D 3 19/- 18/- 130130
*
200200 -300 / 0 High *On whiff

Snipe Shot

(DURING V-TRIGGER I)(WHILE HOLDING KNIFE)

H

H

15 37 total frames D 3 S*CA 6060 100100 5 / 20 High Can be hit out of the air with a physical attack
S*Can be whiff canceled into Reload

Anti-Air Snipe Shot

(DURING V-TRIGGER I)(WHILE HOLDING KNIFE)+

H

H

14 35 total frames D 0 S*CA 6060 100100 5 / 20 High Can be hit out of the air with a physical attack
S*Can be whiff canceled into Reload

Reload

(DURING V-TRIGGER I)(BEFORE GETTING KNIFE)

H

H

29 total frames Uses 1000F V-Gauge Timer

Rapid Fire

(DURING V-TRIGGER I)(WHILE HOLDING KNIFE)+
13 2 20 D 3 CA 140140
*
180180 10 / 50 High Uses 800F V-Gauge Timer

Rapid Fire

(FINISH CHANGES IF V-TIMER GAUGE IS AT 0)
24 100100 200200 10 / 50 High
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Criminal Punisher

+
7 27 59 D -35 330330
*
00 -900 / 0 High 1F - 11F full invincibility
Actual damage until attack active frame 13F

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 7 3 1 4 2 SCAV 3030 7070 0 / 20 High Can rapid cancel into crouching LP, standing LK, and crouching LK

Standing MP

M

7 2 16 4 0 13 9 SCAV 6060 100100 0 / 30 High

Standing HP

H

7 5 21 3 -7 19/16 8/8 S*CA*V 120
(*70)
120
*
170
(*120)
170
*
0 / 90 High S*CA*Only possible during 1st attack
*Only for the 2nd hit

Standing LK

L

5 3 10 4 3 7 6 SCAV 4040 7070 0 / 20 High

Standing MK

M

8 3 12 7 3 13 9 V 6060 100100 0 / 30 High

Standing HK

H

15 3 21 2 -4 17 11 V 8080 150150 0 / 50 High Triggers Crush Counter (+22F)

Crouching LP

(WHILE CROUCHING)

L

4 2 10 4 2 7 5 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 15 5 2 12 9 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 2 21 0 -4 13 9 SCAV 9090 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 3 8 3 1 5 3 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 3 15 3 1 11 9 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 4 27 D -14 D 11 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 5 7070 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

5 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

10 5 9090 150150 0 / 50 Mid

(WHILE HOLDING PIPE) Standing HP

(WHILE HOLDING PIPE)

H

14 2 21 4 -5 100100 150150 0 / 50 High Triggers Crush Counter
Uses 200 V-Timer gauge on hit
Gain 500 V-Timer gauge on Crush Counter hit

(WHILE HOLDING PIPE) Crouching HP

(WHILE HOLDING PIPE)(WHILE CROUCHING)

H

9 4 21 2 -7 S*CA* 9090 150150 0 / 50 High Uses 200 V-Timer gauge on hit
S*CA*Only the first startup frame can be canceled

(WHILE HOLDING PIPE) Jumping HP

(WHILE HOLDING PIPE)(DURING JUMP)

H

10 3 100100 150150 0 / 50 Mid Uses 200 V-Timer gauge on hit
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Axel Knuckle

+

H

25 2 21 0 -7 8080 150150 0 / 50 Mid

Axel Knuckle (WHILE HOLDING PIPE)

(WHILE HOLDING PIPE)+

H

25 3 20 0 -7 9090 180180 0 / 50 Mid Uses 200 V-Timer gauge on hit

Hammer Kick

+

H

19 3 21 2 -2 20/- 11/- S*CA*V* 100100
*
150150
*
0 / 60 High S*CA*V*Only possible during 1st attack

Crack Combination

+

H

M

M

9 6 35 D -29 8080 7070 V-Gauge 50 / 50 High 7F - 35F 4F - 15F full invincibility
Subject to counter hit during move duration
Takes 40 of recoverable damage

Air Raid Punch

(DURING JUMP)

M

H

9 5 7070 120120 0 / 30 High Causes knockdown on airborne hit

Air Raid Kick

(DURING JUMP)

M

L

3 5 4040 7070 0 / 30 High

Slip Jab

L

L

4 2 17 -2 -6 3030 5050 0 / 20 High

Crime Blow

L

L

L

6 3 26 -4 -7 5050 8080 0 / 30 High

Final Combination

L

L

L

L

9 2 33 D -13 D 13 CAV 8080 120120 0 / 50 High

Final Combo Throw

L

L

L

+

L

5 3 27 D -16 110110 150150 0 / 100 Throw Throw counts as part of the combo

Bad Spray

(WHEN RECOVERING IN PLACE)+
3 4 14 2 -2 4040 5050 0 / 20 High Strength treated as a light attack
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Trash Out

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 100 Throw

Crime Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 200200 0 / 100 Throw

Secret Work

(DURING V-TRIGGER II)(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Double Kick

M

M

14 6 36 D -29 8080 7070 V-Gauge 50 / 50 High 7F - 36F 3F - 26F full invincibility
Subject to counter hit during move duration
Takes 40 of recoverable damage

Dirty Coach

H

H

1 7 V-Gauge -600 / 0 V-Gauge Timer + 3000F
1F - 51F full invincibility

Prison Breaker

(DURING GUARD)+

LMH

17 2 23 D -2 6060 00 High 1F - 29F attack invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Tornado Sweep

(WHILE EMPTY-HANDED)+

L

18 65 49 total frames -2 -7 CA 5050 100100 5 / 20 High Not available when holding a weapon during VT

M Tornado Sweep

(WHILE EMPTY-HANDED)+

M

18 52 49 total frames 0 -7 CA 5050 100100 5 / 20 High Not available when holding a weapon during VT

H Tornado Sweep

(WHILE EMPTY-HANDED)+

H

18 39 49 total frames 2 -7 CA 5050 100100 5 / 20 High Not available when holding a weapon during VT

EXTornado Sweep

(WHILE EMPTY-HANDED)+
18 45 total frames 4 2 8080
*
120120
*
-300 / 0 High Not available when holding a weapon during VT

L Ruffian Kick

+

L

18 5 23 D -8 CA 100100 150150 20 / 40 Low

M Ruffian Kick

+

M

12 4 29 D -10 CA 120120 150150 20 / 40 High

H Ruffian Kick

+

H

10 7 23 D -12 CA 130130 150150 20 / 40 High Will not hit crouching opponents
Invincible to mid-air attacks at the head until 8F

EX Ruffian Kick

+
16 5 25 D -12 8080
*
150150
*
-300 / 0 Low Will not hit airborne opponents
Second hit is automatic after the first hit

Zonk Knuckle

(HOLD AND RELEASE)
20 3 21(*23) 3 -2 CA 8080 150150 15 / 30 High *On whiff

EX Zonk Knuckle

(HOLD AND RELEASE)
15 5 18(*23) D 3 16/- 15/- 130130
*
200200 -300 / 0 High *On whiff

Gentle Swing

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)

H

H

16 3 25 D -2 S*CA 100100 150150 10 / 40 High Cannot be performed when the V-Timer is at 0
Can reflect projectiles
Can be canceled into from all normal and special moves
Uses 500 V-Timer on hit
S*Can be canceled into Bean Ball on hit

Gentle Upper Swing

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)+

H

H

12 3 28 D -6 S*CA 100100 150150 10 / 40 High Cannot be performed when the V-Timer is at 0
Can reflect projectiles
Can be canceled into from all normal and special moves
Uses 500 V-Timer on hit
S*Can be canceled into Bean Ball on hit

Bean Ball

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)+
19 49 total frames -8 -11 S* 4040 5050 5 / 20 High Cannot be performed when the V-Timer is at 0
Can be canceled into from all normal and special moves
Will not hit crouching opponents from startup until 20F
Button strength determines toss distance
S*Can be canceled into Gentle Swing and Gentle Upper Swing between 33-48F

Present Delivery (High Hit)

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)+

H

H

100100 120120 0 / 20 High

Present Delivery (Mid Hit)

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)+

H

H

D 150150
*
150150 0 / 50 High Cannot be reflected
Given 1 extra hit during projectile nullification

Present Delivery (Low Hit)

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)+

H

H

8080 100100 0 / 20 High

Unluck Gitf

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)++

H

H

80
(*60)
80
*
150
(*100)
150
*
0 / 20 High *Post-bounce
The rock can be hit again on descent

Toss & Smash (Throw)

(DURING V-TRIGGER II)(WHILE HOLDING PIPE)+
5 3 60 40 / 0 Throw Uses 1000F V-Gauge Timer
Cannot be performed when the V-Timer is at 0

Toss & Smash

Press P within 5F before or after the just frame timing after the throw
D S* 150150 150150 0 / 60 High S*Can be canceled into Bean Ball

Toss & Smash

Press P at the just frame timing (3F) after the throw
D S* 220220 300300 0 / 100 High S*Can be canceled into Bean Ball

Toss & Smash

Press P 6F and later from the just frame timing, or don't press anything after the throw
D S* 140140 150150 0 / 40 High S*Can be canceled into Bean Ball
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Criminal Punisher

+
7 27 59 D -35 330330
*
00 -900 / 0 High 1F - 11F full invincibility
Actual damage until attack active frame 13F