Frame List|FALKE

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 9 4 2 4 2 SCAVVS 3030 7070 0 / 20 High

Standing MP

M

6 3 15 8 3 14 9 SCAVVS 6060 100100 0 / 30 High

Standing HP

H

10 3 22 4 -3 17 10 SCAVVS 8080 150150 0 / 50 High

Standing LK

L

5 2 11 4 3 5 4 SCAVVS 4040 7070 0 / 20 High

Standing MK

M

8 3 16 2 -2 9 5 SCAVVS 6060 100100 0 / 30 High

Standing HK

H

12 3 22 4 -3 17 10 V 8080 150150 0 / 50 High Triggers Crush Counter (+26F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 10 3 2 4 3 SCAVVS 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

9 2 18 4 -2 12 6 V 7070 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 3 27 -2 -8 15 9 SCAVVS 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 9 3 2 2 1 V 2020 7070 0 / 20 Low Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 17 2 -2 9 5 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 2 24 D -12 D 2 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

9 4 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

12 3 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Spitze

+

H

14 2 25 0 -10 15 5 V 9090 150150 0 / 50 High Triggers Crush Counter (D)

Blaukraehe

+

H

15 6 14 6 3 14 11 V 7070 150150 0 / 50 Low Can hit a knocked down opponent

Luftjagd

(DURING JUMP)+

M

16 Until landing 15 frame(s) after landing S* 6060 100100 0 / 30 High Can cross-up
Falling motion can be canceled into a normal move on hit and block
S*Can cancel the descent on hit and block into Psycho Feder, Psycho Jaeger
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Wirbel Wind

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 150150 0 / 70 Throw

Luftstrom

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Windstoss

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Trombe

M

M

14 15 22 D -10 D 3 V 6060
*
100100
*
V-Gauge 0 / 100 *40 High *During projectile nullification

Staerken

H

H

1 5 V-Gauge -600 / 0 V-Gauge Timer + 3000F
Gains an exclusive special move

Psycho Impulse

(DURING GUARD)+

LMH

17 4 25 D -2 6060
*
00 V-Gauge -300 / 0 High 1F - 29F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Kugel

(HOLD AND RELEASE)
16 6 26 7 2 21 17 CAV 6060
*
120120
*
10 / 15 High

Psycho Kanonen

+(HOLD AND RELEASE)
24 54 total frames 4 -3 25 18 CAV 6060 150150 5 / 20 High

Psycho Feder

(DURING JUMP)(HOLD AND RELEASE)
16 9 frame(s) after landing 8080 120120 0 / 20 High

Psycho Schneide

8 5 39 D -17 CA 120120
*
150150
*
10 / 50 High Invincibility at the head from 1 – 10F

EX Psycho Schneide

LMH

12 7 44 D -25 140140
*
200200
*
-300 / 0 High 1F - 16F full invincibility
Subject to counter hit during move duration (1.2x damage)

Katapult

16 4 31 D -10 CA 9090 150150 20 / 40 High

EX Katapult

LMH

20 4 22 D -10 4040 8080 -300 / 0 High

EX Katapult (Hit)

LMH

20 7 24 D 8080
*
150150
*
-300 / 0 High

Psycho Schrot

(DURING V-TRIGGER I)

H

H

14 (*16) 3(*14) 23 D 4 CA 30
(*90)
30
*
60
(*90)
60
*
10 / 30 High Uses 1000F V-Gauge Timer
V-Skill can be canceled from punch-type normal and unique moves
Can be canceled into Psycho Panzer on hit and block
*Projectile value

Psycho Panzer

(DURING V-TRIGGER I)+

H

H

20 53 D -6 CA 100100
*
200200
*
5 / 20 High Uses 1000F V-Gauge Timer
V-Skill can be canceled from punch-type normal and unique moves
Can be canceled into Psycho Panzer on hit and block

Psycho Jaeger

(DURING V-TRIGGER I)(DURING JUMP)+

H

H

15 9 frame(s) after landing 8080
*
150150
*
0 / 20 High Uses 1000F V-Gauge Timer
Can be canceled into from punch-type normal moves
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Fluegel

+
1+3 3 58 D -35 340340 00 -900 / 0 High 1F - 6F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 9 4 2 SCAVVS 3030 7070 0 / 20 High

Standing MP

M

6 3 15 8 3 SCAVVS 6060 100100 0 / 30 High

Standing HP

H

10 3 22 4 -3 SCAVVS 8080 150150 0 / 50 High

Standing LK

L

5 2 11 4 3 SCAVVS 4040 7070 0 / 20 High

Standing MK

M

8 3 16 2 -2 SCAVVS 6060 100100 0 / 30 High

Standing HK

H

12 3 22 4 -3 V 8080 150150 0 / 50 High Triggers Crush Counter (+26F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 10 3 2 SCAVVS 3030 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

9 2 18 4 -2 V 7070 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 3 27 -2 -8 SCAVVS 8080 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 9 3 2 V 2020 7070 0 / 20 Low Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 17 2 -2 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 2 24 D -12 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

9 4 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

12 3 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Spitze

+

H

14 2 25 0 -10 V 9090 150150 0 / 50 High Triggers Crush Counter (D)

Blaukraehe

+

H

15 6 14 6 3 V 7070 150150 0 / 50 Low Can hit a knocked down opponent

Luftjagd

(DURING JUMP)+

M

16 Until landing 15 frame(s) after landing S* 6060 100100 0 / 30 High Can cross-up
Falling motion can be canceled into a normal move on hit and block
S*The falling motion can be canceled into a normal move or Psycho Feder on hit or block
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Wirbel Wind

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 150150 0 / 70 Throw

Luftstrom

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Windstoss

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing - - 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Trombe

M

M

14 15 22 D -10 V 6060
*
100100
*
V-Gauge 0 / 100 *40 High *During projectile nullification

VPsycho Trombe

M

M

14 15 22 D -6 S*CA* 6060
*
100100
*
0 / 40 High Uses 1000F V-Gauge Timer
Can reflect fireballs up to EX versions
S*CA*Only on hit

Psycho Angriff

H

H

1+9 6 31 D -28 CA* 140140
*
200200
*
V-Gauge -600 / 0
0 / 50
High V-Gauge Timer + 3000F
Second hit will not hit grounded opponents
From the first hit, projectile invincible from after hit until recovery frame 22F
Gains an exclusive special move
CA*Only possible for 2nd attack on hit

Psycho Impulse

(DURING GUARD)+

LMH

17 4 25 D -2 6060
*
00 V-Gauge -300 / 0 High 1F - 29F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Kugel

(HOLD AND RELEASE)
16 6 26 7 2 CAV 6060
*
120120
*
10 / 15 High

Psycho Kanonen

+(HOLD AND RELEASE)
24 54 total frames 4 -3 CAV 6060 150150 5 / 20 High

Psycho Feder

(DURING JUMP)(HOLD AND RELEASE)
16 9 frame(s) after landing 8080 120120 0 / 20 High

Psycho Schneide

8 5 39 D -17 CAV 120120
*
150150
*
10 / 50 High Invincibility at the head from 1 – 10F

EX Psycho Schneide

LMH

12 7 44 D -25 140140
*
200200
*
-300 / 0 High 1F - 16F full invincibility
Subject to counter hit during move duration (1.2x damage)

Katapult

16 4 31 D -10 CAV 9090 150150 20 / 40 High

EX Katapult

LMH

20 4 22 D -10 4040 8080 -300 / 0 High

EX Katapult (Hit)

LMH

20 7 24 D - 8080
*
150150
*
-300 / 0 High

Psycho Sturm

(DURING V-TRIGGER II)

H

H

15 2 26 D -11 CAV 100100 150150 0 / 40 High Uses 1000F V-Gauge Timer
Can be canceled into from V-Trigger cancelable moves and V-Skill

Psycho Klinge

(DURING V-TRIGGER II)+

H

H

33 5 7+5 frame(s) after landing 7 3 9090 150150 0 / 40 Mid 6F - 44F Uses 1000F V-Gauge Timer
6F - 23F projectile invincibility
Can be canceled into from V-Trigger cancelable moves and V-Skill
1F will not hit grounded opponents
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Psycho Fluegel

+
1+3 3 58 D -35 340340 00 -900 / 0 High 1F - 6F full invincibility