Frame List|GUILE

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 8 4 3 6 5 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 13 6 2 14 10 V 6060 100100 0 / 30 High

Standing HP

H

8 3 18 7 -4 20 9 V 8080 150150 0 / 50 High Forces stand

Standing LK

L

4 3 9 4 2 8 6 SCAV 3030 7070 0 / 20 High

Standing MK

M

7 3 15 3 -1 13 9 V 7070 100100 0 / 30 High

Standing HK

H

14 3 18 2 -3 15 10 V 8080 150150 0 / 50 High

Crouching LP

(WHILE CROUCHING)

L

4 3 7 4 2 6 4 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 2 13 3 1 10 8 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 5 16 2 -4 15 9 V 90
(*70)
90
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 3F

Crouching LK

(WHILE CROUCHING)

L

4 3 8 2 0 5 3 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 15 1 -4 10 5 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

7 5 20 D -13 D 12 V* 90+7090+70 150+100150+100 0 / 50 Low Triggers Crush Counter (D)
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

10 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Knee Bazooka

OR+

L

8 5 20 -1 -3 5050 100100 0 / 30 High

Rolling Sobat

OR+

M

12 2 17(*20) 2 -2 6060 100100 0 / 30 High *On whiff

Reverse Spin Kick

+

H

16 3 18 4 -2 9090 150150 0 / 50 High 8F - 32F throw invincibility

Burn Straight

+

H

8 3 20 2 -1 17 14 V 8080 150150 0 / 50 High Triggers Crush Counter (D)

Spinning Back Knuckle

+

H

11 3 16 4 -1 15 10 V 9090 150150 0 / 50 High Triggers Crush Counter (+26F)
Will not hit crouching opponents

Full Bullet Magnum

+

M

21 2 19 1 -6 6060 100100 0 / 30 Mid

Guile High Kick

+

H

11 2 25 D -3 8080 150150 0 / 50 High Will not hit crouching opponents

Drake Fang

+

M

+

M

16 4 21 1 -6 6060 100100 0 / 40 Mid

Tall Edge

+

L

M

6 3 17 1 -8 13 4 V 6060 100100 0 / 30 High

Bullet Revolver

+

L

M

+

H

10 3 22 D -8 D 9 VVS* 7070 150150 0 / 50 High Will not hit crouching opponents
VS*on hit

Swing Out

M

+

H

10 3 22 D -8 D 9 VVS* 7070 150150 0 / 50 High Will not hit crouching opponents
VS*on hit

Taurus Combination

L

M

7 3 15 D -4 D 6 VVS* 5050 8080 0 / 40 High VS*on hit
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dragon Suplex

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 70 Throw

Judo Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 120120 170170 0 / 70 Throw

Flying Mare

(CLOSE TO OPPONENT IN AIR)OR+

L

L

5 2 6 frame(s) after landing D 130130 170170 0 / 80 Throw

Flying Buster Chop

(CLOSE TO OPPONENT IN AIR)+

L

L

5 2 6 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sonic Blade

M

M

18 42 49 total frames -5 -10 4040 5050 V-Gauge 0 / 50 High

Solid Puncher

H

H

1 8 V-Gauge -900 / 0 V-Gauge Timer + 2000F
While active, Guile gains the Sonic Break special move, and his CA Sonic Hurricane is upgraded to Sonic Tempest

Reverse Back Knuckle

(DURING GUARD)+

LMH

17 2 23 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sonic Boom

+
10 40 total frames 7 2 28 23 CAV 6060 5050 5 / 30 High

VSonic Break (1st Projectile)

(DURING V-TRIGGER)

H

H

10 36 total frames 5 1 4040 4040 5 / 20 High Uses 350F V-Gauge Timer

VSonic Break (additional projectiles)

(DURING A SONIC BOOM OR SONIC BREAK)
10 36 total frames 5 1 5050 4040 5 / 20 High Uses 350F V-Gauge Timer

EX Sonic Boom

+
10 36 total frames D 4 D 23 V 100100
*
100100
*
-300 / 0 High

VEX Sonic Break

(DURING A EX SONIC BOOM OR EX SONIC BREAK)
10 36 total frames D 11 7070
*
100100
*
High Uses 450F V-Gauge Timer

Sonic Cross

(DURING V-SKILL)+
10(*46) 33 total frames D 8080
*
100100
*
V-Gauge 0 / 80
5 / 0
High *Frames calculated from the fastest startup from Sonic Blade

EX Sonic Cross

(DURING V-SKILL)+
10(*46) 31 total frames D 140140
*
150150
*
V-Gauge 0 / 100
-300 / 0
High *Frames calculated from the fastest startup from Sonic Blade

L Somersault Kick

+

L

4 12 23+13 frame(s) after landing D -28 CA 130
(*100)
130
*
200200 30 / 50 High 4F - 1F - 7F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 2F

M Somersault Kick

+

M

5 12 23+13 frame(s) after landing D -28 CA 130
(*100)
130
*
200200 30 / 50 High 5F - 1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 2F

H Somersault Kick

+

H

6 12 25+13 frame(s) after landing D -30 CA 130
(*100)
130
*
200200 30 / 50 High 6F - 3F - 9F projectile invincibility
Subject to counter hit during move duration
*From active frame 2F

EX Somersault Kick

+
4 12 27+17 frame(s) after landing D -36 150
(*120)
150
*
200200
*
-300 / 0 High 7F - 1F - 9F full invincibility
Subject to counter hit during move duration (1.2x damage)
*From active frame 2F
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sonic Hurricane

+
1+5 50 104 total frames D -41 320320 00 -900 / 0 High 6F - 56F projectile invincibility
1F - 5F full invincibility

VSonic Tempest

+
1+5 50 104 total frames D 5 350350 00 -900 / 0 High Uses 2000F V-Gauge Timer
6F - 56F projectile invincibility
1F - 5F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 8 4 3 6 5 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 13 6 2 14 10 V 6060 100100 0 / 30 High

Standing HP

H

8 3 18 7 -4 20 9 V 8080 150150 0 / 50 High Forces stand

Standing LK

L

4 3 9 4 2 8 6 SCAV 3030 7070 0 / 20 High

Standing MK

M

7 3 15 3 -1 13 9 V 7070 100100 0 / 30 High

Standing HK

H

14 3 18 2 -3 15 10 V 8080 150150 0 / 50 High

Crouching LP

(WHILE CROUCHING)

L

4 3 7 4 2 6 4 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 2 13 3 1 10 8 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 5 16 2 -4 15 9 V 90
(*70)
90
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 3F

Crouching LK

(WHILE CROUCHING)

L

4 3 8 2 0 5 3 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 15 1 -4 10 5 V 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

7 5 20 D -13 D 12 V* 90+7090+70 150+100150+100 0 / 50 Low Triggers Crush Counter (D)
V*Only possible during 1st attack

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 5 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

10 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Knee Bazooka

OR+

L

8 5 20 -1 -3 5050 100100 0 / 30 High

Rolling Sobat

OR+

M

12 2 17(*20) 2 -2 6060 100100 0 / 30 High *On whiff

Reverse Spin Kick

+

H

16 3 18 4 -2 9090 150150 0 / 50 High 8F - 32F throw invincibility

Burn Straight

+

H

8 3 20 2 -1 17 14 V 8080 150150 0 / 50 High Triggers Crush Counter (D)

Spinning Back Knuckle

+

H

11 3 16 4 -1 15 10 V 9090 150150 0 / 50 High Triggers Crush Counter (+26F)
Will not hit crouching opponents

Full Bullet Magnum

+

M

21 2 19 1 -6 6060 100100 0 / 30 Mid

Guile High Kick

+

H

11 2 25 D -3 8080 150150 0 / 50 High Will not hit crouching opponents

Drake Fang

+

M

+

M

16 4 21 1 -6 6060 100100 0 / 40 Mid

Tall Edge

+

L

M

6 3 17 1 -8 13 4 V 6060 100100 0 / 30 High

Bullet Revolver

+

L

M

+

H

10 3 22 D -8 D 9 VVS* 7070 150150 0 / 50 High Will not hit crouching opponents
VS*on hit

Swing Out

M

+

H

10 3 22 D -8 D 9 VVS* 7070 150150 0 / 50 High Will not hit crouching opponents
VS*on hit

Taurus Combination

L

M

7 3 15 D -4 D 6 VVS* 5050 8080 0 / 40 High VS*on hit
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Dragon Suplex

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 150150 0 / 70 Throw

Judo Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 120120 170170 0 / 70 Throw

Flying Mare

(CLOSE TO OPPONENT IN AIR)OR+

L

L

5 2 6 frame(s) after landing D 130130 170170 0 / 80 Throw

Flying Buster Chop

(CLOSE TO OPPONENT IN AIR)+

L

L

5 2 6 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sonic Blade

M

M

18 42 49 total frames -5 -10 4040 5050 V-Gauge 0 / 50 High

Knife Edge

H

H

1 9 V-Gauge -600 / 0 V-Gauge Timer + 3000F
Each version of Somersault Kick strengthened while active

Reverse Back Knuckle

(DURING GUARD)+

LMH

17 2 23 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sonic Boom

+
10 40 total frames 7 2 28 23 CA 6060 5050 5 / 30 High

EX Sonic Boom

+
10 36 total frames D 4 D 23 V 100100
*
100100
*
-300 / 0 High

Sonic Cross

(DURING V-SKILL)+
10(*46) 33 total frames D 8080
*
100100
*
V-Gauge 0 / 80
5 / 0
High *Frames calculated from the fastest startup from Sonic Blade

EX Sonic Cross

(DURING V-SKILL)+
10(*46) 31 total frames D 140140
*
150150
*
V-Gauge 0 / 100
-300 / 0
High *Frames calculated from the fastest startup from Sonic Blade

L Somersault Kick

+

L

4 12 23+13 frame(s) after landing D -28 CA 130
(*100)
130
*
200200 30 / 50 High 4F - 1F - 7F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 2F

M Somersault Kick

+

M

5 12 23+13 frame(s) after landing D -28 CA 130
(*100)
130
*
200200 30 / 50 High 5F - 1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 2F

H Somersault Kick

+

H

6 12 25+13 frame(s) after landing D -30 CA 130
(*100)
130
*
200200 30 / 50 High 6F - 3F - 9F projectile invincibility
Subject to counter hit during move duration
*From active frame 2F

VL Somersault Kick

(DURING V-TRIGGER II)+

L

4 12 23+13 frame(s) after landing D -14 CA 130130
*
200200
*
30 / 50+10 High 4F - Uses 700F V-Gauge Timer
1F - 7F invincible to mid-air attacks
Subject to counter hit during move duration

VM Somersault Kick

(DURING V-TRIGGER II)+

M

4 12 23+13 frame(s) after landing D -14 CA 130130
*
200200
*
30 / 50+10 High 4F - Uses 700F V-Gauge Timer
1F - 8F invincible to mid-air attacks
Subject to counter hit during move duration

VH Somersault Kick

(DURING V-TRIGGER II)+

H

4 12 23+13 frame(s) after landing D -14 CA 130130
*
200200
*
30 / 50+10 High 4F - Uses 700F V-Gauge Timer
3F - 9F projectile invincibility
Subject to counter hit during move duration

EX Somersault Kick

+
4 12 27+17 frame(s) after landing D -36 150
(*120)
150
*
200200
*
-300 / 0 High 7F - 1F - 9F full invincibility
Subject to counter hit during move duration (1.2x damage)
*From active frame 2F

VEX Somersault Kick

(DURING V-TRIGGER II)+
4 16 29+30 frame(s) after landing D -45 160160
*
200200
*
-300 / 0 High 5F - Uses 700F V-Gauge Timer
1F - 11F full invincibility
Subject to counter hit during move duration (1.2x damage)
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sonic Hurricane

+
1+5 50 104 total frames D -41 320320 00 -900 / 0 High 6F - 56F projectile invincibility
1F - 5F full invincibility