Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 7 | 4 | 2 | 1 | -1 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
VStanding LP L |
3 | 2 | 7 | 4 | 2 | SCAVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
VStanding LP (Chain Combo) L |
3 | 2 | 7 | 4 | 2 | S*CA | 2020 | 4040 | 0 / 20 | High |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Standing MP M |
5 | 3 | 11 | 5 | 2 | 7 | 4 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
VStanding MP M |
5 | 3 | 11 | 5 | 2 | SCAVS | 6060 | 100100 | 0 / 30 | High | |||||
VStanding MP (Chain Combo) M |
5 | 3 | 11 | 5 | -1 | S*CA | 5050 | 6060 | 0 / 30 | High |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Standing HP H |
8 | 3 | 17 | 4 | -3 | 12 | 5 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||
VStanding HP H |
8 | 3 | 17 | 4 | -3 | SCAVS | 8080 | 150150 | 0 / 50 | High | |||||
VStanding HP (Chain Combo) H |
8 | 3 | 17 | D | -6 | S*CA | 6565 | 8080 | 0 / 50 | High |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Standing LK L |
4 | 4 | 8 | 4 | 1 | 4 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||
VStanding LK L |
4 | 4 | 8 | 4 | 1 | SCAVS | 3030 | 7070 | 0 / 20 | High | |||||
VStanding LK (Chain Combo) L |
4 | 4 | 8 | 4 | 1 | S*CA | 2020 | 4040 | 0 / 20 | High |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Standing MK M |
5 | 4 | 15 | 1 | -4 | 7 | 2 | S*CA*V*VS* | 70 (*60)70 * |
100 (*100)100 * |
0 / 30(*30) | High |
S*CA*VS*Only possible during 1st attack V*Only possible during 2nd attack *On max-distance hit |
||
VStanding MK M |
5 | 4 | 15 | 1 | -4 | S*CA*VS* | 70 (*60)70 * |
100 (*100)100 * |
0 / 30(*30) | High |
S*VS*Only possible during 1st attack (2nd hit possible only during Fuharenkyaku) CA*Only possible during 2nd attack *On max-distance hit |
||||
VStanding MK (Chain Combo) M |
6 | 4 | 15 | 1 | -7 | S*CA | 60 (*50)60 * |
60 (*60)60 * |
0 / 30(*30) | High |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku *On max-distance hit |
||||
Standing HK H |
14 | 3 | 20 | 1 | -4 | 3 | -2 | V | 8080 | 150150 | 0 / 50 | High | 15F - 21F |
Triggers Crush Counter (+20F) |
|
VStanding HK H |
14 | 3 | 20 | 1 | -4 | S*CA | 8080 | 150150 | 0 / 50 | High | 15F - 21F |
Triggers Crush Counter (+20F) S*Only Fuharenkyaku |
|||
VStanding HK (Chain Combo) H |
14 | 3 | 20 | 1 | -7 | S*CA | 6565 | 8080 | 0 / 50 | High | 15F - 21F |
Uses 250F V-Gauge Timer Triggers Crush Counter (+20F) S*Only Fuharenkyaku |
|||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 2 | 1 | -1 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||
VCrouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
VCrouching LP (Chain Combo) (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 2 | S*CA | 2020 | 4040 | 0 / 20 | High |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 16 | 2 | 0 | 9 | 7 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||
VCrouching MP (WHILE CROUCHING)M |
6 | 3 | 16 | 2 | 0 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
VCrouching MP (Chain Combo) (WHILE CROUCHING)M |
6 | 3 | 16 | 4 | -1 | S*CA | 5050 | 6060 | 0 / 30 | High |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Crouching HP (WHILE CROUCHING)H |
10 | 2 | 21 | 3 | -5 | 14 | 6 | SCAVVS | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (+21F) Forces stand *During airborne hit |
||
VCrouching HP (WHILE CROUCHING)H |
10 | 2 | 21 | 3 | -5 | SCAVVS | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (+21F) Forces stand *During airborne hit |
||||
VCrouching HP (Chain Combo) (WHILE CROUCHING)H |
10 | 2 | 21 | D | -8 | S*CA | 7575 | 8080 | 0 / 50 | High |
Uses 250F V-Gauge Timer Triggers Crush Counter (+21F) Does not knock down only for Crush Counter S*Only Fuharenkyaku |
||||
Crouching LK (WHILE CROUCHING)L |
3 | 2 | 10 | 2 | 0 | 1 | -1 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||
VCrouching LK (WHILE CROUCHING)L |
3 | 2 | 10 | 2 | 0 | S*CA | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled S*Only Fuharenkyaku |
||||
VCrouching LK (Chain Combo) (WHILE CROUCHING)L |
3 | 2 | 10 | 2 | 0 | S*CA | 1010 | 4040 | 0 / 20 | Low |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 2 | -2 | 6 | 2 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||
VCrouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 2 | -2 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||||
VCrouching MK (Chain Combo) (WHILE CROUCHING)M |
6 | 2 | 14 | 2 | -5 | S*CA | 4040 | 6060 | 0 / 30 | Low |
Uses 250F V-Gauge Timer S*Only Fuharenkyaku |
||||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 23 | D | -12 | D | 1 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||
VCrouching HK (WHILE CROUCHING)H |
8 | 2 | 23 | D | -12 | S*CA | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) S*Only Fuharenkyaku |
||||
VCrouching HK (Chain Combo) (WHILE CROUCHING)H |
8 | 2 | 23 | D | -15 | S*CA | 8585 | 8080 | 0 / 50 | Low |
Uses 250F V-Gauge Timer Triggers Crush Counter (D) S*Only Fuharenkyaku |
||||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
VJumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
VJumping MP (DURING JUMP)M |
6 | 4 | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
VJumping MP (Chain Combo) (DURING JUMP)M |
6 | 4 | 4545 | 6060 | 0 / 30 | High |
Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit |
||||||||
Jumping HP (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
VJumping HP (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | Causes blowback knockdown on airborne hit | ||||||||
VJumping HP (Chain Combo) (DURING JUMP)H |
9 | 5 | 7575 | 8080 | 0 / 50 | High |
Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit |
||||||||
Jumping LK (DURING JUMP)L |
4 | 7 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
VJumping LK (DURING JUMP)L |
4 | 7 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up Causes blowback knockdown on airborne hit |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
VJumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up Causes blowback knockdown on airborne hit |
||||||||
VJumping MK (Chain Combo) (DURING JUMP)M |
7 | 5 | 5050 | 6060 | 0 / 30 | High |
Uses 250F V-Gauge Timer Can cross-up Causes blowback knockdown on airborne hit |
||||||||
Jumping HK (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
VJumping HK (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | Causes blowback knockdown on airborne hit | ||||||||
VJumping HK (Chain Combo) (DURING JUMP)H |
8 | 5 | 7575 | 8080 | 0 / 50 | High |
Uses 250F V-Gauge Timer Causes blowback knockdown on airborne hit |
||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Senkaikyaku +M |
22 | 2 | 19 | 0 | -6 | 6060 | 100100 | 0 / 30 | Mid | 16F - 21F | |||||
Korenzan +H |
7 | 5 | 15 | 4 | -2 | 8 | 2 | SCAV*VS | 8080 * |
150150 * |
0 / 50 | High |
First hit only forces stand V*Only possible during 2nd attack |
||
Kyoretsushu M OR+H |
8 | 3 | 25 | D | -12 | D | 4 | S*CA*VVS* | 6060 | 100100 | 0 / 40 | High | S*CA*VS*Only on hit | ||
Enkushu (DURING JUMP)M H |
5 | 5 | 7070 | 100100 | 0 / 30 | High | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Chisenkyaku (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 120120 | 120120 | 0 / 70 | Throw | |||||||
Kaeikyaku (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
Zankasen (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 8 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kasatushu (Whiff) M M |
46 | 2 | 25 | D | -10 | High | 37F - 50F | ||||||||
Kasatushu Lv.1 M M |
*37 | 2 | 25 | D | -10 | 8080 | 150150 | V-Gauge 0 / 80 | High | 28F - 41F |
*When in contact Attack powers up to Lv. 2 upon holding the button for 32F or longer Can be canceled into a forward or backward dash from button hold 22F Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons |
||||
Kasatushu Lv.2 M M |
*39-80 | During forward movement + +2 | 33 | D | -18 | 100100 * |
200200 * |
V-Gauge 0 / 100 | High | 47F - |
*changes on button hold 39F - Projectile invincibility while moving forward Can cancel into a forward or backwards dash while holding the buttons Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons |
||||
Kasatushu Lv.2 (Instant Activation Version) M M |
*10-61 | During forward movement + +2 | 33 | D | -18 | 100100 * |
200200 * |
V-Gauge 0 / 100 | High | 18F - 31F |
*changes on button hold 6F - Projectile invincibility while moving forward Can be canceled into a forward or backward dash from button hold 22F |
||||
Feng Shui Enngine Type Alpha H H |
1 | 5 | V-Gauge -600 / 0 |
V-Gauge Timer + 2700F (1)Can use Fuharenkyaku without storing it first, and strengthened properties (2) Can perform grounded and mid-air chain combos Grounded: Can cancel into a P or K of the same or higher strength, cannot cancel into a lower strength Airborne: Can cancel into a P or K of greater strength (cannot cancel into the same strength) (3)All normal moves can be canceled into Fuharenkyaku |
|||||||||||
Kaisenrenkyaku (DURING GUARD)+LMH |
17 | 1 | 28 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 29F attack & projectile invincibility Recover 200 stun upon activation Transitions into a unique motion on hit |
|||||
Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Fuharenkyaku (Charge Kick) + |
10 | 3 | 18 | D | -2 | D | 7 | V | 3030 | 3030 | 0 / 30 | High | ○ | Can stock Fuharenkyaku on 10F of each strength | |
L Fuharenkyaku +L |
14 | 80 | 37 total frames | 2 | -2 | 14 | 10 | S*CAVVS* | 5050 | 8080 | 10 / 20 | High | ○ |
VS*Only on hit S*Can cancel into a Fuharenkyaku of different strength |
|
M Fuharenkyaku +M |
23 | 2 | 19 | 6 | -4 | 13 | 3 | S*VVS* | 7070 | 8080 | 10 / 30 | High | ○ | 10F - 24F |
VS*Only on hit S*Can cancel into a Fuharenkyaku of different strength |
H Fuharenkyaku +H |
10 | 4 | 21 | D | -6 | 13/D | 6/3 | S*VVS* | 9090 * |
150150 * |
10 / 40 | High | ○ |
VS*Only possible for 2nd attack on hit S*Can cancel into a Fuharenkyaku of different strength |
|
VL Fuharenkyaku +L |
14 | 80 | 39 total frames | D | -1 | S*CAVS* | 6060 * |
100100 * |
10 / 20 | High | ○ |
Uses 800F V-Gauge Timer VS*Only on hit S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice) |
|||
VM Fuharenkyaku +M |
23 | 2 | 19 | 6 | -4 | S*VS* | 7070 | 100100 | 10 / 30 | High | ○ | 10F - 24F |
Uses 600F V-Gauge Timer VS*Only on hit S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice) |
||
VH Fuharenkyaku +H |
10 | 4 | 21 | D | -6 | S*VS* | 9090 * |
170170 * |
10 / 40 | High | ○ |
Uses 600F V-Gauge Timer VS*Only possible for 2nd attack on hit S*Can cancel into a Fuharenkyaku of different strength (Cannot use the same strength twice) |
|||
EX Fuharenkyaku + |
7 | 8 | 15 | D | -2 | D | 0 | V* | 140140 * |
150150 * |
-300 / 0 | High | ○ | V*Only possible for the final part | |
L Tensenrin +L |
7 | 5 | 22 | 2 | -3 (*-8) | CA* | 8080 * |
150150 * |
20 / 30 | High |
First hit only forces stand Second hit will not hit crouching opponents 1F - 8F throw invincibility *when opponent is crouching CA*Only possible during 2nd attack |
||||
M Tensenrin +M |
6 | 6 | 22+16 frame(s) after landing | D | -29 | 120120 * |
150150 * |
20 / 30 | High | 8F - 39F |
1F - 6F invincible to mid-air attacks 3rd attack will not hit grounded opponents Subject to counter hit during move duration |
||||
H Tensenrin +H |
7 | 8 | 22+16 frame(s) after landing | D | -32 | 120120 * |
150150 * |
20 / 30 | High | 9F - 42F |
3F - 8F attack & projectile invincibility Attacks from the 3rd onward will not hit grounded opponents |
||||
EX Tensenrin + |
7 | 8 | 22+18 frame(s) after landing | D | -31 | 150150 * |
200200 * |
-300 / 0 | High | 9F - 40F |
1F - 12F full invincibility Transitions into finishing kick attack if all 4 attacks connect Attacks from the 3rd onward will not hit grounded opponents Subject to counter hit during move duration (1.2x damage) |
||||
L Ryodansatsu +L |
19 | 3 | 24 | D | -6 | D | 9 | CAV | 7070 | 150150 | 10 / 40 | High | 4F - 17F | ||
M Ryodansatsu +M |
20 | 3 | 24 | D | -6 | D | 9 | CAV | 8080 | 150150 | 10 / 40 | High | 5F - 18F | ||
H Ryodansatsu +H |
25 | 3 | 24 | D | -6 | D | 9 | CAV | 100100 | 200200 | 10 / 40 | High | 5F - 23F | ||
EX Ryodansatsu + |
25 | 3 | 20 | D | -2 | D | 7 | V | 8080 | 150150 | -300 / 0 | High | 5F - 23F |
1F - 27F projectile invincibility |
|
Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sakkai Fuhazan + |
1+8 | 67 total frames | D | -15 | 330330 * |
00 | -900 / 0 | High | ○ |
1F - 8F full invincibility |
Active frames are the total value of the valid frames.
Normal Moves | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Standing LP L |
3 | 2 | 7 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Standing MP M |
5 | 3 | 11 | 5 | 2 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Standing HP H |
8 | 3 | 17 | 4 | -3 | SCAVVS | 8080 | 150150 | 0 / 50 | High | |||||
Standing LK L |
4 | 4 | 8 | 4 | 1 | SCAVVS | 3030 | 7070 | 0 / 20 | High | |||||
Standing MK M |
5 | 4 | 15 | 1 | -4 | S*CA*V*VS* | 70 (*60)70 * |
100 (*100)100 * |
0 / 30(*30) | High |
S*CA*VS*Only possible during 1st attack V*Only possible during 2nd attack *On max-distance hit |
||||
Standing HK H |
14 | 3 | 20 | 1 | -4 | V | 8080 | 150150 | 0 / 50 | High | 15F - 21F |
Triggers Crush Counter (+20F) |
|||
Crouching LP (WHILE CROUCHING)L |
4 | 3 | 6 | 4 | 2 | SCAVVS | 3030 | 7070 | 0 / 20 | High |
Can be rapid canceled |
||||
Crouching MP (WHILE CROUCHING)M |
6 | 3 | 16 | 2 | 0 | SCAVVS | 6060 | 100100 | 0 / 30 | High | |||||
Crouching HP (WHILE CROUCHING)H |
10 | 2 | 21 | 3 | -5 | SCAVVS | 90 (*70)90 * |
150150 | 0 / 50 | High |
Triggers Crush Counter (+21F) Forces stand *During airborne hit |
||||
Crouching LK (WHILE CROUCHING)L |
3 | 2 | 10 | 2 | 0 | V | 2020 | 7070 | 0 / 20 | Low |
Can be rapid canceled |
||||
Crouching MK (WHILE CROUCHING)M |
6 | 2 | 14 | 2 | -2 | SCAVVS | 5050 | 100100 | 0 / 30 | Low | |||||
Crouching HK (WHILE CROUCHING)H |
8 | 2 | 23 | D | -12 | V | 100100 | 150150 | 0 / 50 | Low |
Triggers Crush Counter (D) |
||||
Jumping LP (DURING JUMP)L |
4 | 5 | 4040 | 7070 | 0 / 20 | Mid | |||||||||
Jumping MP (DURING JUMP)M |
6 | 4 | 6060 | 100100 | 0 / 30 | Mid | Causes blowback knockdown on airborne hit | ||||||||
Jumping HP (DURING JUMP)H |
9 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Jumping LK (DURING JUMP)L |
4 | 7 | 4040 | 7070 | 0 / 20 | Mid |
Can cross-up |
||||||||
Jumping MK (DURING JUMP)M |
7 | 5 | 6060 | 100100 | 0 / 30 | Mid |
Can cross-up |
||||||||
Jumping HK (DURING JUMP)H |
8 | 5 | 9090 | 150150 | 0 / 50 | Mid | |||||||||
Unique Attacks | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Senkaikyaku +M |
22 | 2 | 19 | 0 | -6 | 6060 | 100100 | 0 / 30 | Mid | 16F - 21F | |||||
Korenzan +H |
7 | 5 | 15 | 4 | -2 | SCAV*VS | 8080 * |
150150 * |
0 / 50 | High |
First hit only forces stand V*Only possible during 2nd attack |
||||
Kyoretsushu M OR+H |
8 | 3 | 25 | D | -12 | S*CA*VVS* | 6060 | 100100 | 0 / 40 | High | S*CA*VS*Only on hit | ||||
Enkushu (DURING JUMP)M H |
5 | 5 | 7070 | 100100 | 0 / 30 | High | |||||||||
Normal Throws | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Chisenkyaku (CLOSE TO OPPONENT)OR+L L |
5 | 3 | 17 | D | 120120 | 120120 | 0 / 70 | Throw | |||||||
Kaeikyaku (CLOSE TO OPPONENT)+L L |
5 | 3 | 17 | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
Zankasen (CLOSE TO OPPONENT IN AIR)L L |
5 | 2 | 8 frame(s) after landing | D | 140140 | 200200 | 0 / 100 | Throw | |||||||
V-System | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Kasatushu (Whiff) M M |
46 | 2 | 25 | D | -10 | High | 37F - 50F | ||||||||
Kasatushu Lv.1 M M |
*37 | 2 | 25 | D | -10 | 8080 | 150150 | V-Gauge 0 / 80 | High | 28F - 41F |
*When in contact Attack powers up to Lv. 2 upon holding the button for 32F or longer Can be canceled into a forward or backward dash from button hold 22F Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons |
||||
Kasatushu Lv.2 M M |
*39-80 | During forward movement + +2 | 33 | D | -18 | 100100 * |
200200 * |
V-Gauge 0 / 100 | High | 47F - |
*changes on button hold 39F - Projectile invincibility while moving forward Can cancel into a forward or backwards dash while holding the buttons Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons |
||||
Kasatushu Lv.2 (Instant Activation Version) M M |
*10-61 | During forward movement + +2 | 33 | D | -18 | 100100 * |
200200 * |
V-Gauge 0 / 100 | High | 18F - 31F |
*changes on button hold 6F - Projectile invincibility while moving forward Can be canceled into a forward or backward dash from button hold 22F |
||||
Feng Shui Enngine beta H H |
1+7 | 3 | 34 | 5 | 1 | 7070 | 150150 | V-Gauge -600 / 0 | High |
V-Gauge Timer + 750F While active, the opponent's EX gauge will be absorbed while they are within the effect range |
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Kaisenrenkyaku (DURING GUARD)+LMH |
17 | 1 | 28 | D | -2 | 6060 | 00 | V-Gauge -300 / 0 | High |
1F - 29F attack & projectile invincibility Recover 200 stun upon activation Transitions into a unique motion on hit |
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Special Moves | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Fuharenkyaku (Charge Kick) + |
10 | 3 | 18 | D | -2 | V | 3030 | 3030 | 0 / 30 | High | ○ | Can stock Fuharenkyaku on 10F of each strength | |||
L Fuharenkyaku +L |
14 | 80 | 37 total frames | 2 | -2 | S*CAVVS* | 5050 | 8080 | 10 / 20 | High | ○ |
VS*Only on hit S*Can cancel into a Fuharenkyaku of different strength |
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M Fuharenkyaku +M |
23 | 2 | 19 | 6 | -4 | S*VVS* | 7070 | 8080 | 10 / 30 | High | ○ | 10F - 24F |
VS*Only on hit S*Can cancel into a Fuharenkyaku of different strength |
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H Fuharenkyaku +H |
10 | 4 | 21 | D | -6 | S*VVS* | 9090 * |
150150 * |
10 / 40 | High | ○ |
VS*Only possible for 2nd attack on hit S*Can cancel into a Fuharenkyaku of different strength |
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EX Fuharenkyaku + |
7 | 8 | 15 | D | -2 | V* | 140140 * |
150150 * |
-300 / 0 | High | ○ | V*Only possible for the final part | |||
L Tensenrin +L |
7 | 5 | 22 | 2 | -3 (*-8) | CA* | 8080 * |
150150 * |
20 / 30 | High |
First hit only forces stand Second hit will not hit crouching opponents 1F - 8F throw invincibility *when opponent is crouching CA*Only possible during 2nd attack |
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M Tensenrin +M |
6 | 6 | 22+16 frame(s) after landing | D | -29 | 120120 * |
150150 * |
20 / 30 | High | 8F - 39F |
1F - 6F invincible to mid-air attacks 3rd attack will not hit grounded opponents Subject to counter hit during move duration |
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H Tensenrin +H |
7 | 8 | 22+16 frame(s) after landing | D | -32 | 120120 * |
150150 * |
20 / 30 | High | 9F - 42F |
3F - 8F attack & projectile invincibility Attacks from the 3rd onward will not hit grounded opponents |
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EX Tensenrin + |
7 | 8 | 22+18 frame(s) after landing | D | -31 | 150150 * |
200200 * |
-300 / 0 | High | 9F - 40F |
1F - 12F full invincibility Transitions into finishing kick attack if all 4 attacks connect Attacks from the 3rd onward will not hit grounded opponents Subject to counter hit during move duration (1.2x damage) |
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L Ryodansatsu +L |
19 | 3 | 24 | D | -6 | CAV | 7070 | 150150 | 10 / 40 | High | 4F - 17F | ||||
M Ryodansatsu +M |
20 | 3 | 24 | D | -6 | CAV | 8080 | 150150 | 10 / 40 | High | 5F - 18F | ||||
H Ryodansatsu +H |
25 | 3 | 24 | D | -6 | CAV | 100100 | 200200 | 10 / 40 | High | 5F - 23F | ||||
EX Ryodansatsu + |
25 | 3 | 20 | D | -2 | 8080 | 150150 | -300 / 0 | High | 5F - 23F |
1F - 27F projectile invincibility |
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Critical Art | |||||||||||||||
Move Name | Frame | Recovery | V-Trigger Cancel Recovery | Cancel Info | Damage | Stun | Meter Gain (Whiff/Hit) |
Properties | Projectile Nullification |
Airborne Hurtbox |
Comments | ||||
Startup | Active | Recovery | On Hit | On Block | On Hit | On Block | |||||||||
Sakkai Fuhazan + |
1+8 | 67 total frames | D | -15 | 330330 * |
00 | -900 / 0 | High | ○ |
1F - 8F full invincibility |