Frame List|JURI

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 7 4 2 1 -1 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

VStanding LP

L

3 2 7 4 2 SCAVS 3030 7070 0 / 20 High Can be rapid canceled

VStanding LP (Chain Combo)

L

3 2 7 4 2 S*CA 2020 4040 0 / 20 High Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Standing MP

M

5 3 11 5 2 7 4 SCAVVS 6060 100100 0 / 30 High

VStanding MP

M

5 3 11 5 2 SCAVS 6060 100100 0 / 30 High

VStanding MP (Chain Combo)

M

5 3 11 5 -1 S*CA 5050 6060 0 / 30 High Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Standing HP

H

8 3 17 4 -3 12 5 SCAVVS 8080 150150 0 / 50 High

VStanding HP

H

8 3 17 4 -3 SCAVS 8080 150150 0 / 50 High

VStanding HP (Chain Combo)

H

8 3 17 D -6 S*CA 6565 8080 0 / 50 High Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Standing LK

L

4 4 8 4 1 4 1 SCAVVS 3030 7070 0 / 20 High

VStanding LK

L

4 4 8 4 1 SCAVS 3030 7070 0 / 20 High

VStanding LK (Chain Combo)

L

4 4 8 4 1 S*CA 2020 4040 0 / 20 High Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Standing MK

M

5 4 15 1 -4 7 2 S*CA*V*VS* 70
(*60)
70
*
100
(*100)
100
*
0 / 30(*30) High S*CA*VS*Only possible during 1st attack
V*Only possible during 2nd attack
*On max-distance hit

VStanding MK

M

5 4 15 1 -4 S*CA*VS* 70
(*60)
70
*
100
(*100)
100
*
0 / 30(*30) High S*VS*Only possible during 1st attack
(2nd hit possible only during Fuharenkyaku)
CA*Only possible during 2nd attack
*On max-distance hit

VStanding MK (Chain Combo)

M

6 4 15 1 -7 S*CA 60
(*50)
60
*
60
(*60)
60
*
0 / 30(*30) High Uses 250F V-Gauge Timer
S*Only Fuharenkyaku
*On max-distance hit

Standing HK

H

14 3 20 1 -4 3 -2 V 8080 150150 0 / 50 High 15F - 21F Triggers Crush Counter (+20F)

VStanding HK

H

14 3 20 1 -4 S*CA 8080 150150 0 / 50 High 15F - 21F Triggers Crush Counter (+20F)
S*Only Fuharenkyaku

VStanding HK (Chain Combo)

H

14 3 20 1 -7 S*CA 6565 8080 0 / 50 High 15F - 21F Uses 250F V-Gauge Timer
Triggers Crush Counter (+20F)
S*Only Fuharenkyaku

Crouching LP

(WHILE CROUCHING)

L

4 3 6 4 2 1 -1 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

VCrouching LP

(WHILE CROUCHING)

L

4 3 6 4 2 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

VCrouching LP (Chain Combo)

(WHILE CROUCHING)

L

4 3 6 4 2 S*CA 2020 4040 0 / 20 High Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Crouching MP

(WHILE CROUCHING)

M

6 3 16 2 0 9 7 SCAVVS 6060 100100 0 / 30 High

VCrouching MP

(WHILE CROUCHING)

M

6 3 16 2 0 SCAVVS 6060 100100 0 / 30 High

VCrouching MP (Chain Combo)

(WHILE CROUCHING)

M

6 3 16 4 -1 S*CA 5050 6060 0 / 30 High Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Crouching HP

(WHILE CROUCHING)

H

10 2 21 3 -5 14 6 SCAVVS 90
(*70)
90
*
150150 0 / 50 High Triggers Crush Counter (+21F)
Forces stand
*During airborne hit

VCrouching HP

(WHILE CROUCHING)

H

10 2 21 3 -5 SCAVVS 90
(*70)
90
*
150150 0 / 50 High Triggers Crush Counter (+21F)
Forces stand
*During airborne hit

VCrouching HP (Chain Combo)

(WHILE CROUCHING)

H

10 2 21 D -8 S*CA 7575 8080 0 / 50 High Uses 250F V-Gauge Timer
Triggers Crush Counter (+21F)
Does not knock down only for Crush Counter
S*Only Fuharenkyaku

Crouching LK

(WHILE CROUCHING)

L

3 2 10 2 0 1 -1 V 2020 7070 0 / 20 Low Can be rapid canceled

VCrouching LK

(WHILE CROUCHING)

L

3 2 10 2 0 S*CA 2020 7070 0 / 20 Low Can be rapid canceled
S*Only Fuharenkyaku

VCrouching LK (Chain Combo)

(WHILE CROUCHING)

L

3 2 10 2 0 S*CA 1010 4040 0 / 20 Low Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Crouching MK

(WHILE CROUCHING)

M

6 2 14 2 -2 6 2 SCAVVS 5050 100100 0 / 30 Low

VCrouching MK

(WHILE CROUCHING)

M

6 2 14 2 -2 SCAVVS 5050 100100 0 / 30 Low

VCrouching MK (Chain Combo)

(WHILE CROUCHING)

M

6 2 14 2 -5 S*CA 4040 6060 0 / 30 Low Uses 250F V-Gauge Timer
S*Only Fuharenkyaku

Crouching HK

(WHILE CROUCHING)

H

8 2 23 D -12 D 1 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

VCrouching HK

(WHILE CROUCHING)

H

8 2 23 D -12 S*CA 100100 150150 0 / 50 Low Triggers Crush Counter (D)
S*Only Fuharenkyaku

VCrouching HK (Chain Combo)

(WHILE CROUCHING)

H

8 2 23 D -15 S*CA 8585 8080 0 / 50 Low Uses 250F V-Gauge Timer
Triggers Crush Counter (D)
S*Only Fuharenkyaku

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

VJumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid Causes blowback knockdown on airborne hit

Jumping MP

(DURING JUMP)

M

6 4 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

VJumping MP

(DURING JUMP)

M

6 4 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

VJumping MP (Chain Combo)

(DURING JUMP)

M

6 4 4545 6060 0 / 30 High Uses 250F V-Gauge Timer
Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid

VJumping HP

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid Causes blowback knockdown on airborne hit

VJumping HP (Chain Combo)

(DURING JUMP)

H

9 5 7575 8080 0 / 50 High Uses 250F V-Gauge Timer
Causes blowback knockdown on airborne hit

Jumping LK

(DURING JUMP)

L

4 7 4040 7070 0 / 20 Mid Can cross-up

VJumping LK

(DURING JUMP)

L

4 7 4040 7070 0 / 20 Mid Can cross-up
Causes blowback knockdown on airborne hit

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid Can cross-up

VJumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid Can cross-up
Causes blowback knockdown on airborne hit

VJumping MK (Chain Combo)

(DURING JUMP)

M

7 5 5050 6060 0 / 30 High Uses 250F V-Gauge Timer
Can cross-up
Causes blowback knockdown on airborne hit

Jumping HK

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

VJumping HK

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid Causes blowback knockdown on airborne hit

VJumping HK (Chain Combo)

(DURING JUMP)

H

8 5 7575 8080 0 / 50 High Uses 250F V-Gauge Timer
Causes blowback knockdown on airborne hit
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Senkaikyaku

+

M

22 2 19 0 -6 6060 100100 0 / 30 Mid 16F - 21F

Korenzan

+

H

7 5 15 4 -2 8 2 SCAV*VS 8080
*
150150
*
0 / 50 High First hit only forces stand
V*Only possible during 2nd attack

Kyoretsushu

M

OR+

H

8 3 25 D -12 D 4 S*CA*VVS* 6060 100100 0 / 40 High S*CA*VS*Only on hit

Enkushu

(DURING JUMP)

M

H

5 5 7070 100100 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Chisenkyaku

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 120120 120120 0 / 70 Throw

Kaeikyaku

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 140140 200200 0 / 100 Throw

Zankasen

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 8 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Kasatushu (Whiff)

M

M

46 2 25 D -10 High 37F - 50F

Kasatushu Lv.1

M

M

*37 2 25 D -10 8080 150150 V-Gauge 0 / 80 High 28F - 41F *When in contact
Attack powers up to Lv. 2 upon holding the button for 32F or longer
Can be canceled into a forward or backward dash from button hold 22F
Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

Kasatushu Lv.2

M

M

*39-80 During forward movement + +2 33 D -18 100100
*
200200
*
V-Gauge 0 / 100 High 47F - *changes on button hold
39F - Projectile invincibility while moving forward
Can cancel into a forward or backwards dash while holding the buttons
Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

Kasatushu Lv.2 (Instant Activation Version)

M

M

*10-61 During forward movement + +2 33 D -18 100100
*
200200
*
V-Gauge 0 / 100 High 18F - 31F *changes on button hold
6F - Projectile invincibility while moving forward
Can be canceled into a forward or backward dash from button hold 22F

Feng Shui Enngine Type Alpha

H

H

1 5 V-Gauge -600 / 0 V-Gauge Timer + 2700F
(1)Can use Fuharenkyaku without storing it first, and strengthened properties
(2)
Can perform grounded and mid-air chain combos
Grounded: Can cancel into a P or K of the same or higher strength, cannot cancel into a lower strength
Airborne: Can cancel into a P or K of greater strength (cannot cancel into the same strength)
(3)All normal moves can be canceled into Fuharenkyaku

Kaisenrenkyaku

(DURING GUARD)+

LMH

17 1 28 D -2 6060 00 V-Gauge -300 / 0 High 1F - 29F attack & projectile invincibility
Recover 200 stun upon activation
Transitions into a unique motion on hit
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Fuharenkyaku (Charge Kick)

+
10 3 18 D -2 D 7 V 3030 3030 0 / 30 High Can stock Fuharenkyaku on 10F of each strength

L Fuharenkyaku

+

L

14 80 37 total frames 2 -2 14 10 S*CAVVS* 5050 8080 10 / 20 High VS*Only on hit
S*Can cancel into a Fuharenkyaku of different strength

M Fuharenkyaku

+

M

23 2 19 6 -4 13 3 S*VVS* 7070 8080 10 / 30 High 10F - 24F VS*Only on hit
S*Can cancel into a Fuharenkyaku of different strength

H Fuharenkyaku

+

H

10 4 21 D -6 13/D 6/3 S*VVS* 9090
*
150150
*
10 / 40 High VS*Only possible for 2nd attack on hit
S*Can cancel into a Fuharenkyaku of different strength

VL Fuharenkyaku

+

L

14 80 39 total frames D -1 S*CAVS* 6060
*
100100
*
10 / 20 High Uses 800F V-Gauge Timer
VS*Only on hit
S*Can cancel into a Fuharenkyaku of different strength
(Cannot use the same strength twice)

VM Fuharenkyaku

+

M

23 2 19 6 -4 S*VS* 7070 100100 10 / 30 High 10F - 24F Uses 600F V-Gauge Timer
VS*Only on hit
S*Can cancel into a Fuharenkyaku of different strength
(Cannot use the same strength twice)

VH Fuharenkyaku

+

H

10 4 21 D -6 S*VS* 9090
*
170170
*
10 / 40 High Uses 600F V-Gauge Timer
VS*Only possible for 2nd attack on hit
S*Can cancel into a Fuharenkyaku of different strength
(Cannot use the same strength twice)

EX Fuharenkyaku

+
7 8 15 D -2 D 0 V* 140140
*
150150
*
-300 / 0 High V*Only possible for the final part

L Tensenrin

+

L

7 5 22 2 -3 (*-8) CA* 8080
*
150150
*
20 / 30 High First hit only forces stand
Second hit will not hit crouching opponents
1F - 8F throw invincibility
*when opponent is crouching
CA*Only possible during 2nd attack

M Tensenrin

+

M

6 6 22+16 frame(s) after landing D -29 120120
*
150150
*
20 / 30 High 8F - 39F 1F - 6F invincible to mid-air attacks
3rd attack will not hit grounded opponents
Subject to counter hit during move duration

H Tensenrin

+

H

7 8 22+16 frame(s) after landing D -32 120120
*
150150
*
20 / 30 High 9F - 42F 3F - 8F attack & projectile invincibility
Attacks from the 3rd onward will not hit grounded opponents

EX Tensenrin

+
7 8 22+18 frame(s) after landing D -31 150150
*
200200
*
-300 / 0 High 9F - 40F 1F - 12F full invincibility
Transitions into finishing kick attack if all 4 attacks connect
Attacks from the 3rd onward will not hit grounded opponents
Subject to counter hit during move duration (1.2x damage)

L Ryodansatsu

+

L

19 3 24 D -6 D 9 CAV 7070 150150 10 / 40 High 4F - 17F

M Ryodansatsu

+

M

20 3 24 D -6 D 9 CAV 8080 150150 10 / 40 High 5F - 18F

H Ryodansatsu

+

H

25 3 24 D -6 D 9 CAV 100100 200200 10 / 40 High 5F - 23F

EX Ryodansatsu

+
25 3 20 D -2 D 7 V 8080 150150 -300 / 0 High 5F - 23F 1F - 27F projectile invincibility
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sakkai Fuhazan

+
1+8 67 total frames D -15 330330
*
00 -900 / 0 High 1F - 8F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

3 2 7 4 2 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

5 3 11 5 2 SCAVVS 6060 100100 0 / 30 High

Standing HP

H

8 3 17 4 -3 SCAVVS 8080 150150 0 / 50 High

Standing LK

L

4 4 8 4 1 SCAVVS 3030 7070 0 / 20 High

Standing MK

M

5 4 15 1 -4 S*CA*V*VS* 70
(*60)
70
*
100
(*100)
100
*
0 / 30(*30) High S*CA*VS*Only possible during 1st attack
V*Only possible during 2nd attack
*On max-distance hit

Standing HK

H

14 3 20 1 -4 V 8080 150150 0 / 50 High 15F - 21F Triggers Crush Counter (+20F)

Crouching LP

(WHILE CROUCHING)

L

4 3 6 4 2 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 3 16 2 0 SCAVVS 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

10 2 21 3 -5 SCAVVS 90
(*70)
90
*
150150 0 / 50 High Triggers Crush Counter (+21F)
Forces stand
*During airborne hit

Crouching LK

(WHILE CROUCHING)

L

3 2 10 2 0 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

6 2 14 2 -2 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 23 D -12 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 4 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

9 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 7 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Senkaikyaku

+

M

22 2 19 0 -6 6060 100100 0 / 30 Mid 16F - 21F

Korenzan

+

H

7 5 15 4 -2 SCAV*VS 8080
*
150150
*
0 / 50 High First hit only forces stand
V*Only possible during 2nd attack

Kyoretsushu

M

OR+

H

8 3 25 D -12 S*CA*VVS* 6060 100100 0 / 40 High S*CA*VS*Only on hit

Enkushu

(DURING JUMP)

M

H

5 5 7070 100100 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Chisenkyaku

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 120120 120120 0 / 70 Throw

Kaeikyaku

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 140140 200200 0 / 100 Throw

Zankasen

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 8 frame(s) after landing D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Kasatushu (Whiff)

M

M

46 2 25 D -10 High 37F - 50F

Kasatushu Lv.1

M

M

*37 2 25 D -10 8080 150150 V-Gauge 0 / 80 High 28F - 41F *When in contact
Attack powers up to Lv. 2 upon holding the button for 32F or longer
Can be canceled into a forward or backward dash from button hold 22F
Upon holding the buttons to Lv. 2 and then canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

Kasatushu Lv.2

M

M

*39-80 During forward movement + +2 33 D -18 100100
*
200200
*
V-Gauge 0 / 100 High 47F - *changes on button hold
39F - Projectile invincibility while moving forward
Can cancel into a forward or backwards dash while holding the buttons
Upon canceling into a forward or backwards dash, the Lv. 2 version can be performed instantly without holding the buttons

Kasatushu Lv.2 (Instant Activation Version)

M

M

*10-61 During forward movement + +2 33 D -18 100100
*
200200
*
V-Gauge 0 / 100 High 18F - 31F *changes on button hold
6F - Projectile invincibility while moving forward
Can be canceled into a forward or backward dash from button hold 22F

Feng Shui Enngine beta

H

H

1+7 3 34 5 1 7070 150150 V-Gauge -600 / 0 High V-Gauge Timer + 750F
While active, the opponent's EX gauge will be absorbed while they are within the effect range

Kaisenrenkyaku

(DURING GUARD)+

LMH

17 1 28 D -2 6060 00 V-Gauge -300 / 0 High 1F - 29F attack & projectile invincibility
Recover 200 stun upon activation
Transitions into a unique motion on hit
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Fuharenkyaku (Charge Kick)

+
10 3 18 D -2 V 3030 3030 0 / 30 High Can stock Fuharenkyaku on 10F of each strength

L Fuharenkyaku

+

L

14 80 37 total frames 2 -2 S*CAVVS* 5050 8080 10 / 20 High VS*Only on hit
S*Can cancel into a Fuharenkyaku of different strength

M Fuharenkyaku

+

M

23 2 19 6 -4 S*VVS* 7070 8080 10 / 30 High 10F - 24F VS*Only on hit
S*Can cancel into a Fuharenkyaku of different strength

H Fuharenkyaku

+

H

10 4 21 D -6 S*VVS* 9090
*
150150
*
10 / 40 High VS*Only possible for 2nd attack on hit
S*Can cancel into a Fuharenkyaku of different strength

EX Fuharenkyaku

+
7 8 15 D -2 V* 140140
*
150150
*
-300 / 0 High V*Only possible for the final part

L Tensenrin

+

L

7 5 22 2 -3 (*-8) CA* 8080
*
150150
*
20 / 30 High First hit only forces stand
Second hit will not hit crouching opponents
1F - 8F throw invincibility
*when opponent is crouching
CA*Only possible during 2nd attack

M Tensenrin

+

M

6 6 22+16 frame(s) after landing D -29 120120
*
150150
*
20 / 30 High 8F - 39F 1F - 6F invincible to mid-air attacks
3rd attack will not hit grounded opponents
Subject to counter hit during move duration

H Tensenrin

+

H

7 8 22+16 frame(s) after landing D -32 120120
*
150150
*
20 / 30 High 9F - 42F 3F - 8F attack & projectile invincibility
Attacks from the 3rd onward will not hit grounded opponents

EX Tensenrin

+
7 8 22+18 frame(s) after landing D -31 150150
*
200200
*
-300 / 0 High 9F - 40F 1F - 12F full invincibility
Transitions into finishing kick attack if all 4 attacks connect
Attacks from the 3rd onward will not hit grounded opponents
Subject to counter hit during move duration (1.2x damage)

L Ryodansatsu

+

L

19 3 24 D -6 CAV 7070 150150 10 / 40 High 4F - 17F

M Ryodansatsu

+

M

20 3 24 D -6 CAV 8080 150150 10 / 40 High 5F - 18F

H Ryodansatsu

+

H

25 3 24 D -6 CAV 100100 200200 10 / 40 High 5F - 23F

EX Ryodansatsu

+
25 3 20 D -2 8080 150150 -300 / 0 High 5F - 23F 1F - 27F projectile invincibility
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sakkai Fuhazan

+
1+8 67 total frames D -15 330330
*
00 -900 / 0 High 1F - 8F full invincibility