Frame List|KAGE

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 5 4 3 6 5 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 12 4 -1 13 8 SCAV 6060 100100 0 / 30 High

Standing HP

H

6 2 23 -3 -5 16 14 SCAV 8080 120120 0 / 50 High

Standing LK

L

4 3 10 1 1 8 8 SCAV 3030 7070 0 / 20 High

Standing MK

M

9 3 17 3 -3 17 11 V 7070 100100 0 / 30 High

Standing HK

H

11 2 19 4 -2 19 13 V 8080 150150 0 / 50 High Triggers Crush Counter (+23F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

3 2 8 2 1 4 3 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 3 15 6 3 13 10 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 6 20 3 -4 23 16 SCAV 80
(*70)
80
*
120120 0 / 50 High Active frames 1F – 3F forces stand
Active frames 3F – 6F cannot be canceled
*From active frame 4F

Crouching LK

(WHILE CROUCHING)

L

4 2 8 2 1 5 4 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 15 2 -2 12 8 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 24 D -11 D 9 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

jump

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 3 SCA 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

8 5 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

10 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Zugaihasatsu

+

M

22 3 22 1 -7 7070 100100 0 / 30 Mid

Tenmakujinkyaku

(DURING FORWARD JUMP)+

M

16 Until landing 6 frame(s) after landing 6060 100100 0 / 30 High

Kikokuduki

+

H

9 4 20 2 -4 20 14 V 8080 150150 0 / 50 High Triggers Crush Counter (D)

Kikokuduki

+

H

H

14 2 26 D -12 D 10 V 7070 100100 0 / 30 High Will not hit crouching opponents
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shoulder Throw

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 170170 0 / 70 Throw

Somersault Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 170170 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Senha Kassatsu

M

M

22 4 21 2 -6 21 13 V 6060 100100 V-Gauge 0 / 60 High Triggers Crush Counter (D)
High/mid hit and projectile armor from 5F to 12F.

Senha Kassatsu (Hold Button)

M

M

(HOLD BUTTONS)
42 4 21 D -2 D 17 V 9090 150150 V-Gauge 0 / 80 High Triggers Crush Counter (+24F)
High/mid hit and projectile armor from 5F to 40F.

Taigyaku Mudo

H

H

1 5 V-Gauge -600 / 0 V-Gauge Timer + 3000F
Strengthens the properties of V-Skill, can use Ashura Senku

VSenha Kassatsu

(DURING V-TRIGGER I)

M

M

18 3 20 D 0 CA 100100 100100 0 / 20 High High/mid hit and projectile armor from 2F to 9F.
Can be canceled into from normal and unique moves.

VSenha Kassatsu (Hold Button)

(DURING V-TRIGGER I)

M

M

(HOLD BUTTONS)
39 3 17 (crumple) 6 CA 120120 150150 0 / 20 High High/mid hit and projectile armor from 2F to 29F.
Hit and projectile armor from 30F to 38F.
Can be canceled into from normal and unique moves.

Senbugeki

(DURING GUARD)+

LMH

12 2 24 2 -2 4040 00 V-Gauge -300 / 0 High 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hadoken

+
13 5 23 2 -3 CA 6060 100100 5 / 30 High

EX Hadoken

+
18 6 54 total frames (crumple) -2 (crumple) 22 V 7070 120120 -300 / 0 High

Airborne Hadoken

(DURING JUMP)+
10 23 7 frame(s) after landing 7070 100100 0 / 20 High

EX Airborne Hadoken

(DURING JUMP)+
9 11 frame(s) after landing 100100
*
100100
*
-300 / 0 High

L Shakunetsu Hadoken

+

L

18 52 total frames D -6 CA 6060 100100 10 / 20 High

M Shakunetsu Hadoken

+

M

21 61 total frames D -6 CA 7070
*
120120
*
10 / 20 High

H Shakunetsu Hadoken

+

H

25 67 total frames D -6 CA 8080
*
150150
*
10 / 20 High

EX Shakunetsu Hadoken

+
21 55 total frames D 6 D 23 V 120120
*
150150
*
-300 / 0 High

L Shoryuken

+

L

3 12 18+19 frame(s) after landing D -27 CA 8080 120120 20 / 40 High 4F - 1F - 3F throw invincibility

M Shoryuken

+

M

4 12 25+19 frame(s) after landing D -33 CA 120120
*
150150
*
20 / 40 High 6F - 1F - 6F invincible to mid-air attacks

H Shoryuken

+

H

5 12 29+19 frame(s) after landing D -36 CA 120120
*
150150
*
20 / 40 High 9F - 4F - 7F attack & projectile invincibility

EX Shoryuken

+
3 31 32+15 frame(s) after landing D -41 160160
*
200200
*
-300 / 0 High 6F - 1F - 15F full invincibility

L Kurekijin

+

L

10 2 26 D -10 5050 100100 20 / 10 High 6F -

M Kurekijin

+

M

17 2 27 D -11 5050 100100 20 / 10 High 7F -

H Kurekijin

+

H

20 2 25 D -9 5050 100100 20 / 10 High 10F -

EX Kurekijin

+
16 2 26 D -10 8080 120120 -300 / 0 High 10F -

Airborne Kurekijin

(DURING JUMP)+
10 4 12 frame(s) after landing *D 7070 150150 10 / 10 High Can cross-up
Will not hit crouching opponents
*Grounded hit stun on cross-up hit

EX Airborne Kurekijin

(DURING JUMP)+
12 4 12 frame(s) after landing *1D 90
(*270)
90
*
150150 -300 / 0 High Can cross-up
Will not hit crouching opponents
*1Grounded hit stun on cross-up hit
*2Parameters for cross-up part

L Ryusokyaku

+

L

15 3 20 2 -4 CA 6060 100100 0 / 30 High

M Ryusokyaku

+

M

18 3 18 2 -2 CA 6060 100100 0 / 30 High

H Ryusokyaku

+

H

26 3 16 5 3 CA 6060 100100 0 / 30 High

EX Ryusokyaku

+
20 2 26 D -8 120120 200200 -300 / 0 Mid

VAshura Senku (Forward)

(DURING V-TRIGGER I)

H

H

32 total frames Uses 500F V-Gauge Timer
3F - 23F projectile invincibility
Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.

VAshura Senku (Back)

(DURING V-TRIGGER I)+

H

H

32 total frames Uses 500F V-Gauge Timer
3F - 23F projectile invincibility
Can be canceled into from each normal move/unique move/Senha Kassatsu. Uses 1,200F of V-Timer gauge on cancel.

VAirborne Ashura Senku (Forward)

(DURING V-TRIGGER I)(DURING JUMP)

H

H

30 total frames 3F - 23F projectile invincibility
Uses 500F V-Timer gauge when canceled into a non-special move cancelable normal/unique move
Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move

VAirborne Ashura Senku (Back)

(DURING V-TRIGGER I)(DURING JUMP)+

H

H

30 total frames 3F - 23F projectile invincibility
Uses 500F V-Timer gauge when canceled into a non-special move cancelable normal/unique move
Uses 1,200F V-Timer gauge when canceled into from a special move cancelable normal move, and each special move
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Metsu Shoryuken

+
1+3 8 53 D -38 280
(*340)
280
*
00 -900 / 0 High 8F - 1F - 7F full invincibility
*During release hit

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 5 4 3 6 5 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

6 3 12 4 -1 13 8 SCAV 6060 100100 0 / 30 High

Standing HP

H

6 2 23 -3 -5 16 14 SCAV 8080 120120 0 / 50 High

Standing LK

L

4 3 10 1 1 8 8 SCAV 3030 7070 0 / 20 High

Standing MK

M

9 3 17 3 -3 17 11 V 7070 100100 0 / 30 High

Standing HK

H

11 2 19 4 -2 19 13 V 8080 150150 0 / 50 High Triggers Crush Counter (+23F)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

3 2 8 2 1 4 3 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 3 15 6 3 13 10 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 6 20 3 -4 23 16 SCAV 80
(*70)
80
*
120120 0 / 50 High Active frames 1F – 3F forces stand
Active frames 3F – 6F cannot be canceled
*From active frame 4F

Crouching LK

(WHILE CROUCHING)

L

4 2 8 2 1 5 4 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 2 15 2 -2 12 8 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

8 2 24 D -11 D 9 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

jump

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

7 3 SCA 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

8 5 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

10 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Zugaihasatsu

+

M

22 3 22 1 -7 7070 100100 0 / 30 Mid

Tenmakujinkyaku

(DURING FORWARD JUMP)+

M

16 Until landing 6 frame(s) after landing 6060 100100 0 / 30 High

Kikokuduki

+

H

9 4 20 2 -4 20 14 CA*V 8080 150150 0 / 50 High Triggers Crush Counter (D)
CA*Can only be canceled into Shun Goku Satsu

Kikokuretsuzan

+

H

H

14 2 26 D -12 D 10 CA*V 7070 100100 0 / 30 High Will not hit crouching opponents
CA*Can only be canceled into Shun Goku Satsu
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Shoulder Throw

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 130130 170170 0 / 70 Throw

Somersault Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 150150 170170 0 / 80 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Senha Kassatsu

M

M

22 4 21 2 -6 21 13 V 6060 100100 V-Gauge 0 / 60 High Triggers Crush Counter (D)
High/mid hit and projectile armor from 5F to 12F.

Senha Kassatsu (Hold Button)

M

M

(HOLD BUTTONS)
42 4 21 D -2 D 17 V 9090 150150 V-Gauge 0 / 80 High Triggers Crush Counter (+24F)
High/mid hit and projectile armor from 5F to 40F.

Rikudo Osatsu

H

H

1 5 V-Gauge -900 / 0 V-Gauge Timer + 3000F
Gains an exclusive special move

Senbugeki

(DURING GUARD)+

LMH

12 2 24 2 -2 4040 00 V-Gauge -300 / 0 High 1F - 25F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hadoken

+
13 5 23 2 -3 22 17 CAV 6060 100100 5 / 30 High

EX Hadoken

+
18 6 54 total frames (crumple) -2 (crumple) 22 V 7070 120120 -300 / 0 High

Airborne Hadoken

(DURING JUMP)+
10 23 7 frame(s) after landing 7070 100100 0 / 20 High

EX Airborne Hadoken

(DURING JUMP)+
9 11 frame(s) after landing 100100
*
100100
*
-300 / 0 High

L Shakunetsu Hadoken

+

L

18 52 total frames D -6 D 14 CAV 6060 100100 10 / 20 High

M Shakunetsu Hadoken

+

M

21 61 total frames D -6 D 20 CAV 7070
*
120120
*
10 / 20 High

H Shakunetsu Hadoken

+

H

25 67 total frames D -6 D 19 CAV 8080
*
150150
*
10 / 20 High

EX Shakunetsu Hadoken

+
21 55 total frames D 6 D 23 V 120120
*
150150
*
-300 / 0 High

L Shoryuken

+

L

3 12 18+19 frame(s) after landing D -27 D -5 S*V 8080 120120 20 / 40 High 4F - 1F - 3F throw invincibility
S*Can only be canceled into Misogi on hit

M Shoryuken

+

M

4 12 25+19 frame(s) after landing D -33 D -5 S*V* 120120
*
150150
*
20 / 40 High 6F - 1F - 6F invincible to mid-air attacks
V*Only possible during 1st attack
S*Can only be canceled into Misogi on hit

H Shoryuken

+

H

5 12 29+19 frame(s) after landing D -36 D -5 S*V* 120120
*
150150
*
20 / 40 High 9F - 4F - 7F attack & projectile invincibility
V*Only possible during 1st attack
S*Can only be canceled into Misogi on hit

EX Shoryuken

+
3 31 32+15 frame(s) after landing D -41 D -6 S* 160160
*
200200
*
-300 / 0 High 6F - 1F - 15F full invincibility
V*Only possible during 1st attack
S*Can only be canceled into Misogi on hit

L Kurekijin

+

L

10 2 26 D -10 5050 100100 20 / 10 High 6F -

M Kurekijin

+

M

17 2 27 D -11 5050 100100 20 / 10 High 7F -

H Kurekijin

+

H

20 2 25 D -9 5050 100100 20 / 10 High 10F -

EX Kurekijin

+
16 2 26 D -10 8080 120120 -300 / 0 High 10F -

Airborne Kurekijin

(DURING JUMP)+
10 4 12 frame(s) after landing *D 7070 150150 10 / 10 High Can cross-up
Will not hit crouching opponents
*Grounded hit stun on cross-up hit

EX Airborne Kurekijin

(DURING JUMP)+
12 4 12 frame(s) after landing *1D 90
(70)
90
*
150150 -300 / 0 High Can cross-up
Will not hit crouching opponents
*1Grounded hit stun on cross-up hit
*2Parameters for cross-up part

L Ryusokyaku

+

L

15 3 20 2 -4 19 13 CAV 6060 100100 0 / 30 High

M Ryusokyaku

+

M

18 3 18 2 -2 17 13 CAV 6060 100100 0 / 30 High

H Ryusokyaku

+

H

26 3 16 5 3 18 16 CAV 6060 100100 0 / 30 High

EX Ryusokyaku

+
20 2 26 D -8 D 2 V 120120 200200 -300 / 0 Mid

VMisogi

(DURING V-TRIGGER II)

H

H

33 Until landing/(1)/2 28 D -2 150150
*
150150
*
0 / 40 High 18F - Uses 1500F V-Gauge Timer
10F - 33F full invincibility
Can be canceled into from V-Trigger cancelable normal moves/unique moves, and each special move on hit or block
Can hit a knocked down opponent
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Metsu Shoryuken

+
1+3 8 53 D -38 280
(*340)
280
*
00 -900 / 0 High 8F - 1F - 7F full invincibility
*During release hit

VShun Goku Satsu

(DURING V-TRIGGER II)

L

L

L

H

1+0 30 49 D 400400 00 -900 / 0 Throw Uses 3000F V-Gauge Timer
1F - 12F full invincibility
Can be used in a combo
Can be canceled into during the animation for all grounded normal moves