Frame List|KARIN

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 7 4 2 2 0 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

5 3 12 4 1 8 5 SCAV 6060 100100 0 / 30 High

Standing HP

H

7 4 22 2 -5 16 9 SCAV 8080 150150 0 / 50 High 1F will not hit grounded opponents

Standing LK

L

4 3 8 4 2 4 2 SCAV 4040 7070 0 / 20 High

Standing MK

M

8 3 16 2 -4 5 -1 V 6060 100100 0 / 30 High

Standing HK

H

12 2 23 0 -4 14 10 V 8080 150150 0 / 50 High Triggers Crush Counter (+15F)

Crouching LP

(WHILE CROUCHING)

L

3 2 8 3 2 1 0 SCAV 2020 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 4 10 6 2 9 5 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 4 22 -3 -7 10 6 SCAV 90
(*70)
90
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 2 8 2 0 1 -1 SCAV 3030 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

6 2 14 -1 -4 3 0 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 3 23 D -14 D 4 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tsumujigari

+

M

22 2 21 0 -6 6060 100100 0 / 30 Mid 11F - 18F

Ku-Renge

(DURING JUMP)

M

H

7 5 6060 100100 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hajotsui

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 120120 0 / 70 Throw

Arakuma Inashi

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Meioken

M

M

14 5 17 D -5 D 5 V 5050 100100 V-Gauge 0 / 60 High

Meioken (Hold Button)

M

M

(HOLD BUTTONS)
21 5 18 D -2 D 14 V 7070 150150 V-Gauge 0 / 80 High

Kanzuki-Ryu Guren No Kata

H

H

1 4 V-Gauge -900 / 0 V-Gauge Timer + 1800F
Gains Guren Ken as a special move while active

Ressencho

(DURING GUARD)+

LMH

16 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Kanzuki-Ryu Hokojutsu Seppo

+

L

24 total frames

M Kanzuki-Ryu Hokojutsu Seppo

+

M

25 total frames

H Kanzuki-Ryu Hokojutsu Seppo

+

H

26 total frames

EX Kanzuki-Ryu Hokojutsu Seppo

+
21 total frames -300 / 0 4F - 17F projectile invincibility

Tenko

(DURING Seppo)
9 3 21 D -10 6060 100100 0 / 40 High

Tenko (Fastest)

(DURING Seppo)
6 4 20 D -10 7070 100100 0 / 50 High

EX Tenko

(DURING EX Seppo)
6 4 18 D -7 100100 150150 High 1F - 2F projectile invincibility

Orochi

(DURING Seppo)+
11 4 20 2 -2 CA 8080 150150 10 / 40 High 3F - 14F projectile invincibility

EX Orochi

(DURING EX Seppo)+
12 4 27 (crumple) -7 140140 200200 High 1F - 2F projectile invincibility

L Mujinkyaku

+

L

11 6 19 2 -7 CA* 7070
*
100100
*
20 / 30 High CA*Only possible during 2nd attack

M Mujinkyaku

+

M

11 8 23 2 -6 CA* 70+9070
+90*
90+15090
+150*
20 / 30+20 High/Mid CA*Only possible during 2nd attack

H Mujinkyaku

+

H

13 12 31 D -15 CA* 120120
*
180180
*
20 / 70 High CA*Only possible during 2nd attack

EX Mujinkyaku

+
8 12 17 D -2 150150
*
200200
*
-300 / 0 High 5F - 18F

L Ressenha

+

L

16 5 19 2 -6 CA 7070
*
100100
*
10 / 60 High/Mid 6F - 22F

M Ressenha

+

M

21 6 18 2 -5 CA 8080
*
150150
*
10 / 60 High/Mid 12F - 28F

H Ressenha

+

H

26 5 17 1 -4 CA 9090
*
150150
*
10 / 60 High/Mid 14F - 31F 14F - 31F projectile invincibility

EX Ressenha

+
5 6 23+12 frame(s) after landing D -41 140140
*
200200
*
-300 / 0 High 6F - 1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)

Senha Resshu

(DURING Ressenha)+
23 2 8+14 frame(s) after landing D 150150 200200 5 / 50 Throw 3F - 32F Will not hit crouching opponents

Senha Kusabi

(DURING Ressenha)+
15 8 20 D -9 8080 100100 10 / 50 Low

VGuren Ken

+
12 8 19 -2 -6 CA 6060
*
6060
*
5 / 40 High Uses 500F V-Gauge Timer

VGuren Hosho

(DURING Guren Ken)
13 4 32 D -9 CA 110110 120120 5 / 50 High

VGuren Senha

(DURING Guren Ken)+
16 5 19 4 -2 100100
*
150150
*
5 / 60 High/Mid 6F - 22F First hit will not hit crouching opponents

VGuren Chochu

(DURING Guren Ken)+
16 5 17 2 1 CA 6060 7070 5 / 30 High

VGuren Hochu

(DURING Guren Ken)++
24 3 24 D -11 CA 7070 100100 10 / 30 High 1F - 19F full invincibility

VGuren Resshu

(DURING Guren Ken)+
22 6 5+14 frame(s) after landing D 150150 200200 5 / 50 Throw 3F - 32F Will not hit crouching opponents

VGuren Kusabi

(DURING Guren Ken)+
13 11 18 D -10 7070 100100 5 / 50 Low 1F - 25F projectile invincibility

VGuren Kyoho

(DURING Guren Ken)
13 total frames -4 -8 Uses 500F V-Gauge Timer
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Kanzuki-Ryu Hadorokushiki Hasha No Kata

+
1+4 13 14+24 frame(s) after landing D -18 340340
*
00 -900 / 0 High 43F - 58F 1F - 6F, 43F - 44F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 7 4 2 2 0 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

5 3 12 4 1 8 5 SCAV 6060 100100 0 / 30 High

Standing HP

H

7 4 22 2 -5 16 9 SCAV 8080 150150 0 / 50 High 1F will not hit grounded opponents

Standing LK

L

4 3 8 4 2 4 2 SCAV 4040 7070 0 / 20 High

Standing MK

M

8 3 16 2 -4 5 -1 V 6060 100100 0 / 30 High

Standing HK

H

12 2 23 0 -4 14 10 V 8080 150150 0 / 50 High Triggers Crush Counter (+15F)

Crouching LP

(WHILE CROUCHING)

L

3 2 8 3 2 1 0 SCAV 2020 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 4 10 6 2 9 5 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 4 22 -3 -7 10 6 SCAV 90
(*70)
90
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 2 8 2 0 1 -1 SCAV 3030 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

6 2 14 -1 -4 3 0 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 3 23 D -14 D 4 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tsumujigari

+

M

22 2 21 0 -6 6060 100100 0 / 30 Mid 11F - 18F

Ku-Renge

(DURING JUMP)

M

H

7 5 6060 100100 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hajotsui

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 120120 0 / 70 Throw

Arakuma Inashi

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Meioken

M

M

14 5 17 D -5 D 5 V 5050 100100 V-Gauge 0 / 60 High

Meioken (Hold Button)

M

M

(HOLD BUTTONS)
21 5 18 D -2 D 14 V 7070 150150 V-Gauge 0 / 80 High

Tenha No Kata

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 3000F
Gains an exclusive special move

Yashagaeshi

(DURING GUARD)+

LMH

16 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Kanzuki-Ryu Hokojutsu Seppo

+

L

24 total frames

M Kanzuki-Ryu Hokojutsu Seppo

+

M

25 total frames

H Kanzuki-Ryu Hokojutsu Seppo

+

H

26 total frames

EX Kanzuki-Ryu Hokojutsu Seppo

+
21 total frames -300 / 0 4F - 17F projectile invincibility

Tenko

(DURING Seppo)
9 3 21 D -10 S* 6060 100100 0 / 40 High S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

Tenko (Fastest)

(DURING Seppo)
6 4 20 D -10 S* 7070 100100 0 / 50 High S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

EX Tenko

(DURING EX Seppo)
6 4 18 D -7 S* 100100 150150 High 1F - 2F projectile invincibility
S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

Orochi

(DURING Seppo)+
11 4 20 2 -2 S*CA 8080 150150 10 / 40 High 3F - 14F projectile invincibility
S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

EX Orochi

(DURING EX Seppo)+
12 4 27 (crumple) -7 S* 140140 200200 High 1F - 2F projectile invincibility
S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

L Mujinkyaku

+

L

11 6 19 2 -7 S*CA* 7070
*
100100
*
20 / 30 High CA*Only possible during 2nd attack
S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

M Mujinkyaku

+

M

11 8 23 2 -6 S*CA* 70+9070
+90*
90+15090
+150*
20 / 30+20 High/Mid CA*Only possible during 2nd attack
S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

H Mujinkyaku

+

H

13 12 31 D -15 S*CA* 120120
*
180180
*
20 / 70 High CA*Only possible during 2nd attack
S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

EX Mujinkyaku

+
8 12 17 D -2 S* 150150
*
200200
*
-300 / 0 High 5F - 18F S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer
(Cannot be canceled on hit)

L Ressenha

+

L

16 5 19 2 -6 S*CA 7070
*
100100
*
10 / 60 High/Mid 6F - 22F S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

M Ressenha

+

M

21 6 18 2 -5 S*CA 8080
*
150150
*
10 / 60 High/Mid 12F - 28F S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

H Ressenha

+

H

26 5 17 1 -4 S*CA 9090
*
150150
*
10 / 60 High/Mid 14F - 31F S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

EX Ressenha

+
5 6 23+12 frame(s) after landing D -41 140140
*
200200
*
-300 / 0 High 6F - 1F - 7F full invincibility
Subject to counter hit during move duration (1.2x damage)

Senha Resshu

(DURING Ressenha)+
23 2 8+14 frame(s) after landing D 150150 200200 5 / 50 Throw 3F - 32F Will not hit crouching opponents

Senha Kusabi

(DURING Ressenha)+
15 8 20 D -9 S* 8080 100100 10 / 50 Low S*Recovery can only be canceled into Yasha Gaeshi, uses 800 V-Timer

VYasha Gaeshi (Stance)

(DURING V-TRIGGER II)

H

H

2 12 36 Uses 800F V-Gauge Timer
Subject to counter hit during move duration

VYasha Gaeshi Ten

(UPON SUCCESSFUL HIGH/MID PARRY)
0 3 18 D 120120 200200 0 / 80

VYasha Gaeshi Chi

(UPON SUCCESSFUL LOW PARRY)
0 3 36 (crumple) 100100 200200 0 / 80
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Kanzuki-Ryu Hadorokushiki Hasha No Kata

+
1+4 13 14+24 frame(s) after landing D -18 340340
*
00 -900 / 0 High 43F - 58F 1F - 6F, 43F - 44F full invincibility