Frame List|LUCIA

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 6 4 2 3 1 SCAVVS 3030 7070 0 / 20 High

Standing MP

M

5 3 10 7 3 10 6 SCAVVS 5050 100100 0 / 30 High

Standing HP

H

8 2 22 2 -2 16 12 SCAVVS 8080 150150 0 / 50 High

Standing LK

L

5 3 9 3 1 5 3 V 4040 7070 0 / 20 High

Standing MK

M

7 3 16 3 -2 12 7 V 6060 100100 0 / 30 High

Standing HK

H

13 2 23 2 -4 17 11 V 9090 150150 0 / 50 High Triggers Crush Counter (+20F)

Crouching LP

(WHILE CROUCHING)

L

3 2 7 3 2 2 1 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 3 12 4 2 9 7 SCAVVS 5050 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 3 26 -3 -6 16 13 SCAVVS 7070 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 8 2 0 2 0 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

6 2 14 2 -1 8 5 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 2 22 D -10 D 3 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 4 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

8 5 7070 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

8 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Elbow Crush

+

H

22 2 23 0 -7 8080 150150 0 / 50 Mid

Knee Slide

+

L

8 8 16 -4 -7 3030 7070 0 / 20 Low

Quick Side-Kick

L

L

8 2 20 -2 -6 3030 5050 0 / 20 High

Spin Drive

L

L

M

11 5 25 -3 -8 5050
*
8080
*
0 / 30 High

Street-Style Set

L

L

M

H

13 2 35 D -15 D 6 V 6060 120120 0 / 50 High

Carry Bonus

L

L

M

+

H

5 3 17 D 100100 150150 0 / 80 Throw

Drop Target

(DURING JUMP)

M

H

9 5 7070 100100 0 / 30 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

German Suplex

(NEAR OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 70 Throw

Back-Carry Throw

(NEAR OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tap-Kick

M

M

9 6 20 2 -8 6 1 CA*V* 6060
*
100100
*
V-Gauge 0 / 60 High V*CA*Only possible during 3rd attack
Final attack only performed on hit

VTap-Kick

(DURING V-TRIGGER I)

M

M

9 6 20 D -8 CA* 7070
*
100100
*
0 / 20 High CA*Only possible during 3rd attack
Final attack only performed on hit

Burning Fight

H

H

1 8 V-Gauge -900 / 0 V-Gauge Timer + 3000F
Tornado Spinner, Cyclone Spinner, Flipper Shot, Hurricane Spinner, and Fire Spinner become enhanced moves that use V-Timer
V-Skill will be enhanced

Hammer Knuckle

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 31F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Gun Smoke

+
40 total frames Lucia will perform Braking after the move ends
Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 14F

Braking

+
12 total frames

Rough Chase

+
7 6 18 3 -6 CA 7070 8080 0 / 30 High

Tornado Spinner

+
4 4 23+14 frame(s) after landing D -35 140140
*
150150
*
0 / 40 High 4F - 44F

VTornado Spinner

(DURING V-TRIGGER I)+
4 5 17+14 frame(s) after landing D -30 170170
*
200200
*
0 / 60 High 4F - 39F Uses 700F V-Gauge Timer
Final hit only performed on hit

Cyclone Spinner

+

M

M

5 5 23 D -8 CA 120120
*
150150
*
V-Gauge 0 / 100 High

VCyclone Spinner

(DURING V-TRIGGER I)+

M

M

5 5 19 D -6 CA 160160
*
180180
*
0 / 40 High Uses 700F V-Gauge Timer
Final attack only performed on hit

EX Gun Smoke

+
33 total frames -300 / 0 Lucia will perform Braking after the move ends
Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 12F

EX Braking

+
12 total frames

EX Rough Chase

+
7 3 27 D -8 D 12 V 8080 120120 High

EX Tornado Spinner

+
4 5 17+14 frame(s) after landing D -30 160
(*100)
160
*
200
(*100)
200
*
High 4F - 39F Final hit only performed on hit
*For the 2nd hit

VEX Tornado Spinner

(DURING V-TRIGGER I)+
4 6 16+14 frame(s) after landing D -29 180
(*110)
180
*
220
(*120)
220
*
High 4F - 39F Uses 700F V-Gauge Timer
Final hit only performed on hit
*Only for the 3rd or 4th hit

EX Cyclone Spinner

+

M

M

5 5 19 D -6 10 3 V* 150150
*
180180
*
V-Gauge 0 / 120 High Final attack only performed on hit
V*Only possible during 1st attack

VEX Cyclone Spinner

(DURING V-TRIGGER I)+

M

M

5 5 19 D -4 170170
*
200200
*
High Uses 700F V-Gauge Timer
Final attack only performed on hit

Firecracker

+
12 7 19 0 -4 3030 3030 5 / 10 High Can perform Flipper Shot on 20F

L Flipper Shot

+

L

9 38 total frames 1 -5 13 7 CAV 6060 100100 5 / 20 High Properties change if hit by Fire Spinner

M Flipper Shot

+

M

12 40 total frames 2 -4 14 8 CAV 6060 100100 5 / 20 High

H Flipper Shot

+

H

12 40 total frames 2 -4 14 8 CAV 6060 100100 5 / 20 High

EX Firecracker

+
12 7 19 0 -4 3030 3030 -300 / 0 High Can perform EX Flipper Shot on 20F

EX Flipper Shot L

+

L

9 38 total frames 7 2 19 14 V 8080
*
120120
*
High Properties change if hit by Fire Spinner

EX Flipper Shot M

+

M

12 40 total frames 4 3 16 15 V 8080
*
120120
*
High

EX Flipper Shot H

+

H

12 40 total frames 4 3 16 15 V 8080
*
120120
*
High

VFirecracker

(DURING V-TRIGGER I)+
12 7 19 0 -4 3030 3030 5 / 10 High Can perform V-Flipper Shot on 20F

VFlipper Shot

(DURING V-TRIGGER I)+

L

9 38 total frames 7 2 CA 9090
*
120120
*
5 / 20 High Uses 700F V-Gauge Timer
Properties change if hit by Fire Spinner

VFlipper Shot

(DURING V-TRIGGER I)+

M

12 40 total frames 4 3 CA 9090
*
120120
*
5 / 20 High Uses 700F V-Gauge Timer

VFlipper Shot

(DURING V-TRIGGER I)+

H

12 40 total frames 4 3 CA 9090
*
120120
*
5 / 20 High Uses 700F V-Gauge Timer

L Hurricane Spinner

+

L

7 9 20+15 frame(s) after landing D -38 100
(*60)
100
*
150
(*100)
150
*
20 / 40(*20) High 6F - 42F 1F - 9F invincible to mid-air attacks
Subject to counter hit during move duration
*For the hitbox in the back

M Hurricane Spinner

+

M

9 9 23+15 frame(s) after landing D -41 110
(*60)
110
*
150
(*100)
150
*
20 / 40(*20) High 8F - 47F 7F - 12F projectile invincibility
1F - 12F invincible to mid-air attacks
Subject to counter hit during move duration
*For the hitbox in the back

H Hurricane Spinner

+

H

13 9 30+15 frame(s) after landing D -48 120
(*60)
120
*
150
(*100)
150
*
20 / 40(*20) High 12F - 58F 11F - 16F projectile invincibility
1F - 16F invincible to mid-air attacks
Subject to counter hit during move duration
*For the hitbox in the back

EX Hurricane Spinner

+
7 13 33+15 frame(s) after landing D -46 150150
*
200200
*
-300 / 0 High 6F - 56F 1F - 10F full invincibility
Final attack only performed on hit
Subject to counter hit during move duration (1.2x damage)

VHurricane Spinner

(DURING V-TRIGGER I)+
7 13 33+15 frame(s) after landing D -46 160160
*
200200
*
20 / 40 High 6F - 56F Uses 1000F V-Gauge Timer
1F - 10F full invincibility
Final attack only performed on hit
Subject to counter hit during move duration (1.2x damage)

L Fire Spinner

+

L

15 3 9+20 frame(s) after landing 0 -4 6060 100100 20 / 30 High 7F - 26F

M Fire Spinner

+

M

18 3 10+21 frame(s) after landing 2 -4 7070 100100 20 / 30 High 9F - 30F

H Fire Spinner

+

H

21 3 8+20 frame(s) after landing D -4 8080 100100 20 / 30 High 11F - 31F

EX Fire Spinner

+
17 3 6+13 frame(s) after landing D -2 7070
*
120120
*
-300 / 0 High 7F - 25F

VFire Spinner

(DURING V-TRIGGER I)+
17 3 6+13 frame(s) after landing D -2 8080 120120
*
20 / 30 High 7F - 25F Uses 700F V-Gauge Timer
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hard Hit Knee

+
1+7 16 54 D -32 340340 00 -900 / 0 High 1F - 14F full invincibility
Complete invincibility until the end of attack active frames on hit

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 6 4 2 3 1 SCAVVS 3030 7070 0 / 20 High

Standing MP

M

5 3 10 7 3 10 6 SCAVVS 5050 100100 0 / 30 High

Standing HP

H

8 2 22 2 -2 16 12 SCAVVS 8080 150150 0 / 50 High

Standing LK

L

5 3 9 3 1 5 3 V 4040 7070 0 / 20 High

Standing MK

M

7 3 16 3 -2 12 7 V 6060 100100 0 / 30 High

Standing HK

H

13 2 23 2 -4 17 11 V 9090 150150 0 / 50 High Triggers Crush Counter (+20F)

Crouching LP

(WHILE CROUCHING)

L

3 2 7 3 2 2 1 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

5 3 12 4 2 9 7 SCAVVS 5050 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

7 3 26 -3 -6 16 13 SCAVVS 7070 150150 0 / 50 High

Crouching LK

(WHILE CROUCHING)

L

4 2 8 2 0 2 0 V 2020 7070 0 / 20 Low Can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

6 2 14 2 -1 8 5 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 2 22 D -10 D 3 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

3 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 5 7070 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

7 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 4 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

8 5 7070 100100 0 / 30 Mid Can cross-up

Jumping HK

(DURING JUMP)

H

8 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Elbow Crush

+

H

22 2 23 0 -7 8080 150150 0 / 50 Mid

Knee Slide

+

L

8 8 16 -4 -7 3030 7070 0 / 20 Low

Quick Side-Kick

L

L

8 2 20 -2 -6 3030 5050 0 / 20 High

Spin Drive

L

L

M

11 5 25 -3 -8 5050
*
8080
*
0 / 30 High

Street-Style Set

L

L

M

H

13 2 35 D -15 D 6 S*V 6060 120120 0 / 50 High S*Can be canceled into Tactical Weapon

Carry Bonus

L

L

M

+

H

5 3 17 D 100100 150150 0 / 80 Throw

Drop Target

(DURING JUMP)

M

H

9 5 7070 100100 0 / 30 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

German Suplex

(NEAR OPPONENT)OR+

L

L

5 3 17 120120 150150 0 / 70 Throw

Back-Carry Throw

(NEAR OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tap-Kick

M

M

9 6 20 2 -8 6 1 S*CA*V* 6060
*
100100
*
V-Gauge 0 / 60 High V*CA*Only possible during 3rd attack
Final attack only performed on hit
S*Final hit only can be canceled into Tactical Weapon

Weapon Fury

H

H

1 8 V-Gauge -600 / 0 V-Gauge Timer + 2000F
Gains a new special move

Hammer Knuckle

(DURING GUARD)+

LMH

17 2 34 D -2 6060 00 V-Gauge -300 / 0 High 1F - 31F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Gun Smoke

+
40 total frames Lucia will perform Braking after the move ends
Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 14F

Braking

+
12 total frames

Rough Chase

+
7 6 18 3 -6 CA 7070 8080 0 / 30 High

Tornado Spinner

+
4 4 23+14 frame(s) after landing D -35 140140
*
150150
*
0 / 40 High 4F - 44F

Cyclone Spinner

+

M

M

5 5 23 D -8 CA 120120
*
150150
*
V-Gauge 0 / 100 High

EX Gun Smoke

+
33 total frames -300 / 0 Lucia will perform Braking after the move ends
Can perform Braking, Rough Chase, Tornado Spinner, and Cyclone Spinner from 12F

EX Braking

+
12 total frames

EX Rough Chase

+
7 3 27 D -8 8080 120120 High

EX Tornado Spinner

+
4 5 17+14 frame(s) after landing D -30 160
(*100)
160
*
200
(*100)
200
*
High 4F - 39F Final hit only performed on hit
*For the 2nd hit

EX Cyclone Spinner

+

M

M

5 5 19 D -6 150150
*
180180
*
V-Gauge 0 / 120 High Final attack only performed on hit

Firecracker

+
12 7 19 0 -4 3030 3030 5 / 10 High Can perform Flipper Shot on 20F

L Flipper Shot

+

L

9 38 total frames 1 -5 CA 6060 100100 5 / 20 High Properties change if hit by Fire Spinner

M Flipper Shot

+

M

12 40 total frames 2 -4 CA 6060 100100 5 / 20 High

H Flipper Shot

+

H

12 40 total frames 2 -4 CA 6060 100100 5 / 20 High

EX Firecracker

+
12 7 19 0 -4 3030 3030 -300 / 0 High Can perform EX Flipper Shot on 20F

EX Flipper Shot L

+

L

9 38 total frames 7 2 8080
*
120120
*
High Properties change if hit by Fire Spinner

EX Flipper Shot M

+

M

12 40 total frames 4 3 8080
*
120120
*
High

EX Flipper Shot H

+

H

12 40 total frames 4 3 8080
*
120120
*
High

L Hurricane Spinner

+

L

7 9 20+15 frame(s) after landing D -38 100
(*60)
100
*
150
(*100)
150
*
20 / 40(*20) High 6F - 42F 1F - 9F invincible to mid-air attacks
Subject to counter hit during move duration
*For the hitbox in the back

M Hurricane Spinner

+

M

9 9 23+15 frame(s) after landing D -41 110
(*60)
110
*
150
(*100)
150
*
20 / 40(*20) High 8F - 47F 7F - 12F projectile invincibility
1F - 12F invincible to mid-air attacks
Subject to counter hit during move duration
*For the hitbox in the back

H Hurricane Spinner

+

H

13 9 30+15 frame(s) after landing D -48 120
(*60)
120
*
150
(*100)
150
*
20 / 40(*20) High 12F - 58F 11F - 16F projectile invincibility
1F - 16F invincible to mid-air attacks
Subject to counter hit during move duration
*For the hitbox in the back

EX Hurricane Spinner

+
7 13 33+15 frame(s) after landing D -46 150150
*
200200
*
-300 / 0 High 6F - 56F 1F - 10F full invincibility
Final attack only performed on hit
Subject to counter hit during move duration (1.2x damage)

L Fire Spinner

+

L

15 3 9+20 frame(s) after landing 0 -4 6060 100100 20 / 30 High 7F - 26F

M Fire Spinner

+

M

18 3 10+21 frame(s) after landing 2 -4 7070 100100 20 / 30 High 9F - 30F

H Fire Spinner

+

H

21 3 8+20 frame(s) after landing D -4 8080 100100 20 / 30 High 11F - 31F

EX Fire Spinner

+
17 3 6+13 frame(s) after landing D -2 7070
*
120120
*
-300 / 0 High 7F - 25F

VTactical Weapon

(DURING V-TRIGGER II)

H

H

16 2 23 D -2 S* 7070
*
100100
*
0 / 20 High Uses 900F V-Gauge Timer
Can be canceled into from V-Trigger cancelable moves
Final attack only performed on hit
S*Only possible for the final part
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hard Hit Knee

+
1+7 16 54 D -32 340340 00 -900 / 0 High 1F - 14F full invincibility
Complete invincibility until the end of attack active frames on hit