Frame List|MENAT

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 4 8(*11) 5 3 11 9 SCAV 3030 7070 0 / 20 High *On whiff

Standing MP

M

6 6 20 -3 -8 17 12 V 6060 100100 0 / 30 High

Standing HP

H

12 9 19 -6 -10 16 12 V 8080 150150 0 / 50 High Triggers Crush Counter (D)

Standing LK

L

3 3 10 4 1 9 6 SCAV 3030 7070 0 / 20 High

Standing MK

M

8 3 16 2 -2 14 10 S*V 6060 100100 0 / 30 High S*Can only be canceled into Soul Sphere - Ankh and Soul Spark

Standing HK

H

11 6 23 -4 -8 18 14 V 9090 150150 0 / 50 High Triggers Crush Counter (crumple)
Forces stand

Crouching LP

(WHILE CROUCHING)

L

4 4 8(*11) 4 2 10 8 SCAV 3030 7070 0 / 20 High *On whiff

Crouching MP

(WHILE CROUCHING)

M

7 6 13 2 -3 15 10 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 5 19 -1 -5 17 13 SCAV 80
(*70)
80
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 2 9 4 1 9 6 S*V 2020 7070 0 / 20 Low S*Can only be canceled into Soul Sphere - Ankh and Soul Spark
Standing/Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 3 14 3 2 14 13 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

11 3 33 D -16 D 14 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

8 4 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

13 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 4 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Divine Retribution

+

M

27 2 23 1 -7 S* 6060
*
100100
*
0 / 30 Mid/Mid S*The first hit only can only be canceled into Soul Sphere - Ankh and Soul Spark

Judgment Of Anubis

+

M

11 11 18 -6 -10 5050 100100 0 / 30 Low Area around her head is projectile invincible from 11F - 35F

Khamun Kick

(DURING JUMP)+
12 Until landing 9 frame(s) after landing 6060 7070 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Overflowing Nile

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 120120 170170 0 / 80 Throw

Pyramid Hopscotch

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Soul Reflect: Kamal

M

M

9 3(*8) 37 D -18 D 16 S*CAV 8080 150150 V-Gauge 0 / 100 High *Value while refrection projectile
Can reflect projectiles. Cannot reflect EX or stronger projectiles
S*Can canceled into Judgement of Thoth, Prophecy of Thoth

Soul Reflect: Stella

+

M

M

14 3(*15) 35 D -16 D 16 S*CAV 8080 150150 V-Gauge 0 / 100 High *Value while refrection projectile
Can reflect projectiles. Cannot reflect EX or stronger projectiles
S*Can canceled into Judgement of Thoth, Prophecy of Thoth

Prophecy Of Thoth

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 2000F
Gains an exclusive special move

Left Eye Of The Lion

(DURING GUARD)+

LMH

43 total frames V-Gauge -300 / 0 1F - 22F attack & projectile invincibility
23F - 39F full invincibility
Teleports to the other side of the opponent regardless of distance
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Soul Sphere

(WITH THE CRYSTAL BALL)+

L

14 26 38 total frames 2 -8 CA 4040 7070 5 / 20 High CA cancel can only be performed in close range on base hit

M Soul Sphere

(WITH THE CRYSTAL BALL)+

M

14 33 43 total frames 1 -11 CA 4040 7070 5 / 20 High CA cancel can only be performed in close range on base hit

H Soul Sphere

(WITH THE CRYSTAL BALL)+

H

14 33 36 total frames 4 -4 CA 4040 7070 5 / 20 High Will not hit crouching opponents

EX L Soul Sphere

(WITH THE CRYSTAL BALL)+

L

M

19 21 47 total frames 7 3 6060
*
00 -300 / 0 High

EX M Soul Sphere

(WITH THE CRYSTAL BALL)+

L

H

10 21 51 total frames D -10 150150
*
200200 -300 / 0 High

EX H Soul Sphere

(WITH THE CRYSTAL BALL)+

M

H

10 21 40 total frames 0 -9 150
(*40)
150
*
200
(*70)
200
*
-300 / 0 High Locks if it hits an airborne opponent
*On grounded hit

L Guardian Of The Sun

(WITH THE CRYSTAL BALL)+

L

6 15 21+30 frame(s) after landing D 100100 150150 10 / 50 High 6F - 41F

M Guardian Of The Sun

(WITH THE CRYSTAL BALL)+

M

8 15 21+30 frame(s) after landing D 120120 150150 10 / 50 High 8F - 43F

H Guardian Of The Sun

(WITH THE CRYSTAL BALL)+

H

10 15 21+30 frame(s) after landing D 140140 200200 10 / 50 High 10F - 45F

EX Guardian Of The Sun

(WITH THE CRYSTAL BALL)+
6 15 21+30 frame(s) after landing D 150150 200200 -300 / 0 High 6F - 41F 5F - 20F full invincibility

VL Judgement Of Thoth

(DURING V-TRIGGER II)+

L

11 37 total frames 23 12 120120
*
120120
*
0 / 120 High Uses 1000F V-Gauge Timer
Recovery value is based on contact with a standing Ryu
Can be canceled from normal moves that are V-Trigger cancelable

VM Judgement Of Thoth

(DURING V-TRIGGER II)+

M

11 37 total frames 11 8 120120
*
120120
*
0 / 120 High Uses 1000F V-Gauge Timer
Recovery value is based on contact with a standing Ryu
Can be canceled from normal moves that are V-Trigger cancelable

VH Judgement Of Thoth

(DURING V-TRIGGER II)+

H

11 37 total frames 8 2 120120
*
120120
*
0 / 120 High Uses 1000F V-Gauge Timer
Recovery value is based on contact with a standing Ryu
Can be canceled from normal moves that are V-Trigger cancelable

VProphecy Of Thoth

(DURING V-TRIGGER II)

H

H

42 total frames Can be canceled from normal moves that are V-Trigger cancelable
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

The Nefertem

+
1+3 16 65 D -46 330330 00 -900 / 0 High 1F - 20F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 4 8(*11) 5 3 11 9 SCAV 3030 7070 0 / 20 High *On whiff

Standing MP

M

6 6 20 -3 -8 17 12 V 6060 100100 0 / 30 High

Standing HP

H

12 9 19 -6 -10 16 12 V 8080 150150 0 / 50 High Triggers Crush Counter (D)

Standing LK

L

3 3 10 4 1 9 6 SCAV 3030 7070 0 / 20 High

Standing MK

M

8 3 16 2 -2 14 10 S*V 6060 100100 0 / 30 High S*Can only be canceled into Soul Sphere - Ankh and Soul Spark

Standing HK

H

11 6 23 -4 -8 18 14 V 9090 150150 0 / 50 High Triggers Crush Counter (crumple)
Forces stand

Crouching LP

(WHILE CROUCHING)

L

4 4 8(*11) 4 2 10 8 SCAV 3030 7070 0 / 20 High *On whiff

Crouching MP

(WHILE CROUCHING)

M

7 6 13 2 -3 15 10 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 5 19 -1 -5 17 13 SCAV 80
(*70)
80
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching LK

(WHILE CROUCHING)

L

4 2 9 4 1 9 6 S*V 2020 7070 0 / 20 Low S*Can only be canceled into Soul Sphere - Ankh and Soul Spark
Standing/Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

7 3 14 3 2 14 13 SCAV 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

11 3 33 D -16 D 14 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 5 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

8 4 7070 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

13 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MK

(DURING JUMP)

M

7 4 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Divine Retribution

+

M

27 2 23 1 -7 S* 6060
*
100100
*
0 / 30 Mid/Mid S*The first hit only can only be canceled into Soul Sphere - Ankh and Soul Spark

Judgment Of Anubis

+

M

11 11 18 -6 -10 5050 100100 0 / 30 Low Area around her head is projectile invincible from 11F - 35F

Khamun Kick

(DURING JUMP)+
12 Until landing 9 frame(s) after landing 6060 7070 0 / 30 High
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Overflowing Nile

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 D 120120 170170 0 / 80 Throw

Pyramid Hopscotch

(CLOSE TO OPPONENT)+

L

L

5 3 17 D 140140 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Soul Reflect: Kamal

M

M

9 3(*8) 37 D -18 D 16 CAV 8080 150150 V-Gauge 0 / 100 High *Value while refrection projectile
Can reflect projectiles. Cannot reflect EX or stronger projectiles

Soul Reflect: Stella

+

M

M

14 3(*15) 35 D -16 D 16 CAV 8080 150150 V-Gauge 0 / 100 High *Value while refrection projectile
Can reflect projectiles. Cannot reflect EX or stronger projectiles

Wisdom Of Thoth

H

H

1 4 V-Gauge -900 / 0 V-Gauge Timer + 1000F

Wisdom Of Thoth (Projectile)

10 2020 2020 0 / 10 High Press and release a button to fire the projectile. Each button corresponds to a projectile
Standing/crouching/airborne states change the projectile's trajectory
Projectiles cannot be fired while blocking, during hit stun, while knocked down, at the beginning of a normal move, and during certain conditions

Left Eye Of The Lion

(DURING GUARD)+

LMH

43 total frames V-Gauge -300 / 0 1F - 22F attack & projectile invincibility
23F - 39F full invincibility
Teleports to the other side of the opponent regardless of distance
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Soul Sphere

(WITH THE CRYSTAL BALL)+

L

14 26 38 total frames 2 -8 CA 4040 7070 5 / 20 High CA cancel can only be performed in close range on base hit

M Soul Sphere

(WITH THE CRYSTAL BALL)+

M

14 33 43 total frames 1 -11 CA 4040 7070 5 / 20 High CA cancel can only be performed in close range on base hit

H Soul Sphere

(WITH THE CRYSTAL BALL)+

H

14 33 36 total frames 4 -4 CA 4040 7070 5 / 20 High Will not hit crouching opponents

EX L Soul Sphere

(WITH THE CRYSTAL BALL)+

L

M

19 21 47 total frames 7 3 6060
*
00 -300 / 0 High

EX M Soul Sphere

(WITH THE CRYSTAL BALL)+

L

H

10 21 51 total frames D -10 150150
*
200200 -300 / 0 High

EX H Soul Sphere

(WITH THE CRYSTAL BALL)+

M

H

10 21 40 total frames 0 -9 150
(*40)
150
*
200
(*70)
200
*
-300 / 0 High Locks if it hits an airborne opponent
*On grounded hit

L Guardian Of The Sun

(WITH THE CRYSTAL BALL)+

L

6 15 21+30 frame(s) after landing D 100100 150150 10 / 50 High 6F - 41F

M Guardian Of The Sun

(WITH THE CRYSTAL BALL)+

M

8 15 21+30 frame(s) after landing D 120120 150150 10 / 50 High 8F - 43F

H Guardian Of The Sun

(WITH THE CRYSTAL BALL)+

H

10 15 21+30 frame(s) after landing D 140140 200200 10 / 50 High 10F - 45F

EX Guardian Of The Sun

(WITH THE CRYSTAL BALL)+
6 15 21+30 frame(s) after landing D 150150 200200 -300 / 0 High 6F - 41F 5F - 20F full invincibility
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

The Nefertem

+
1+3 16 65 D -46 330330 00 -900 / 0 High 1F - 20F full invincibility