Frame List|MENAT

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 8 4 3 8 7 SCAV 2020 7070 0 / 20 High

Standing MP

M

5 3 13 4 2 14 12 SCAV 5050 100100 0 / 30 High

Standing HP

H

8 3 19 2 -2 18 14 SCAV 8080 150150 0 / 50 High

Standing HK

H

9 3 17 7 2 21 16 S*V 8080 150150 0 / 50 High Triggers Crush Counter (+27F)
Forces stand
S*Can only be canceled into Soul Sphere - Ankh and Soul Spark

Crouching LP

(WHILE CROUCHING)

L

4 2 7 4 2 7 5 SCAV 2020 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 2 14 4 2 14 12 SCAV 5050 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 4 18 1 -3 17 13 SCAV 80
(*70)
80
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching HK

(WHILE CROUCHING)

H

9 3 25 D -11 D 11 S*V 8080 150150 0 / 50 Low Triggers Crush Counter (D)
S*Can only be canceled into Soul Sphere - Ankh and Soul Spark

Jumping LP

(DURING JUMP)

L

4 5 3030 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 4 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

9 4 8080 150150 0 / 50 Mid

Jumping HK

(DURING JUMP)

H

9 4 8080 150150 0 / 50 Mid
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Soul Reflect: Kamal

M

M

9 3(*8) 25 D -6 D 16 S*CAV 8080 150150 V-Gauge 0 / 80 High *Value while absorbing projectile
S*Can be canceled into from Soul Sphere: Ankh, Soul Spark, Judgement of Thoth, Prophecy of Thoth
V-Gauge +80 upon successful absorption of a projectile
Can absorb projectiles. Cannot absorb EX or stronger projectiles

Soul Reflect: Stella

+

M

M

14 3(*15) 22 D -3 D 16 S*CAV 8080 150150 V-Gauge 0 / 80 High *Value while absorbing projectile
S*Can be canceled into from Soul Sphere: Ankh, Soul Spark, Judgement of Thoth, Prophecy of Thoth
V-Gauge +80 upon successful absorption of a projectile
Can absorb projectiles. Cannot absorb EX or stronger projectiles
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Soul Sphere: Ankh

+
5 Until the ball returns 21 total frames 16 3 4040 7070 5 / 20 High Crystal ball gains a hit box from it's set position
The recovery is upon the crystal ball's return, having hit immediately after the attack active frames begin

Soul Spark

+
18 10 44 total frames D 3 8080 150150 5 / 20 High Crystal ball gains a hit box from it's set position

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 2 8 4 3 8 7 SCAV 2020 7070 0 / 20 High

Standing MP

M

5 3 13 4 2 14 12 SCAV 5050 100100 0 / 30 High

Standing HP

H

8 3 19 2 -2 18 14 SCAV 8080 150150 0 / 50 High

Standing HK

H

9 3 17 7 2 21 16 S*V 8080 150150 0 / 50 High Triggers Crush Counter (+27F)
Forces stand
S*Can only be canceled into Soul Sphere - Ankh and Soul Spark

Crouching LP

(WHILE CROUCHING)

L

4 2 7 4 2 7 5 SCAV 2020 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 2 14 4 2 14 12 SCAV 5050 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 4 18 1 -3 17 13 SCAV 80
(*70)
80
*
150150 0 / 50 High Triggers Crush Counter (D)
Forces stand
*From active frame 2F

Crouching HK

(WHILE CROUCHING)

H

9 3 25 D -11 D 11 S*V 8080 150150 0 / 50 Low Triggers Crush Counter (D)
S*Can only be canceled into Soul Sphere - Ankh and Soul Spark

Jumping LP

(DURING JUMP)

L

4 5 3030 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 4 6060 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

9 4 8080 150150 0 / 50 Mid

Jumping HK

(DURING JUMP)

H

9 4 8080 150150 0 / 50 Mid
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Soul Reflect: Kamal

M

M

9 3(*8) 25 D -6 D 16 S*CAV 8080 150150 V-Gauge 0 / 80 High *Value while absorbing projectile
S*Can only be canceled into Soul Sphere - Ankh and Soul Spark
V-Gauge +80 upon successful absorption of a projectile
Can absorb projectiles. Cannot absorb EX or stronger projectiles

Soul Reflect: Stella

+

M

M

14 3(*15) 22 D -3 D 16 S*CAV 8080 150150 V-Gauge 0 / 80 High *Value while absorbing projectile
S*Can only be canceled into Soul Sphere - Ankh and Soul Spark
V-Gauge +80 upon successful absorption of a projectile
Can absorb projectiles. Cannot absorb EX or stronger projectiles
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Soul Sphere: Ankh

+
5 Until the ball returns 21 total frames 16 3 4040 7070 5 / 20 High Crystal ball gains a hit box from it's set position
The recovery is upon the crystal ball's return, having hit immediately after the attack active frames begin

Soul Spark

+
18 10 44 total frames D 3 8080 150150 5 / 20 High Crystal ball gains a hit box from it's set position