Frame List|SAGAT

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 10 5 4 5 4 SCAV 3030 7070 0 / 20 High Will not hit crouchers at maximum range

Standing MP

M

6 2 15 7 3 13 9 V 6060 100100 0 / 30 High

Standing HP

H

13 3 20 4 -2 16 10 CAV 9090 150150 0 / 50 High

Standing LK

L

5 3 10 2 1 3 2 SCAV 4040 7070 0 / 20 High

Standing MK

M

11 3 16 2 -2 10 6 V 7070 100100 0 / 30 High

Standing HK

H

8 4 17(*21) 8 -1 19/17 12/8 V 90
(*280)
90
*
150150
*
0 / 50 High Second hit triggers Crush Counter (D)
First hit only forces stand
Second hit will not hit crouching opponents
First hit causes blowback knockdown
*On whiff
*2For the 2nd hit

Crouching LP

(WHILE CROUCHING)

L

4 2 11 3 1 5 3 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

7 3 15(*14) 3 1 12 10 SCAV 6565 100100 0 / 30 High *On whiff

Crouching HP

(WHILE CROUCHING)

H

10 3 19 2 -1 13 10 V 9090 150150 0 / 50 High Triggers Crush Counter (D)

Crouching LK

(WHILE CROUCHING)

L

5 3 9 3 2 4 3 V 3030 7070 0 / 20 Low Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

9 3 16 0 -4 7 3 SCAV 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

12 2 27 D -14 D 4 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

5 4 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 4 6060
*
8080
*
0 / 30 Mid/High Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

12 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tiger Heavy Elbow

+

H

24 2 21 1 -6 8080 150150 0 / 50 Mid Causes knockdown on airborne hit

Step High Kick

+

H

16 3 22(*23) 5 3 15 13 S*V 9090 150150 0 / 50 High Triggers Crush Counter (+26F)
Will not hit crouching opponents
Causes blowback knockdown on airborne hit
S*Move startup can be canceled
*On whiff

Step Low Kick

+

M

19 2 23 3 -2 S* 7070 100100 0 / 30 Low S*Move startup can be canceled
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tiger Hang

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 150150 0 / 70 Throw

Tiger Swing

(CLOSE TO OPPONENT)+

L

L

5 3 17 130130 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Angry Charge

M

M

55 total frames 00 00 Next Tiger Uppercut performed will be strengthened

Tiger Charge

H

H

1 4 00 00 V-Gauge -900 / 0 V-Gauge Timer + 2400F
Gains the special move Tiger Cannon while active

Tiger Revenge

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 32F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Tiger Shot

+

L

13 40 total frames 2 1 27 26 CAV 7070 100100 5 / 20 High Will not hit crouching opponents

M Tiger Shot

+

M

13 40 total frames 2 1 27 26 CAV 7070 100100 5 / 20 High Will not hit crouching opponents

H Tiger Shot

+

H

13 40 total frames 2 1 27 26 CAV 7070 100100 5 / 20 High Will not hit crouching opponents

EX Tiger Shot

+
11 38 total frames D 6 D 29 V 100100
*
150150
*
-300 / 0 High Will not hit crouching opponents

L Grand Tiger Shot

+

L

13 44 total frames 0 -4 27 23 CAV 6060 100100 5 / 20 High

M Grand Tiger Shot

+

M

13 44 total frames 0 -4 27 23 CAV 6060 100100 5 / 20 High

H Grand Tiger Shot

+

H

13 44 total frames 0 -4 27 23 CAV 6060 100100 5 / 20 High

EX Grand Tiger Shot

+
11 42 total frames D -2 D 25 V 8080
*
150150
*
-300 / 0 High

L Tiger Uppercut

+

L

4 9 48 D -39 CA 130
(*110)
130
*
150
(*120)
150
*
20 / 40 High 6F - 1F - 12F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

M Tiger Uppercut

+

M

6 9 48 D -39 CA 130
(*110)
130
*
150
(*120)
150
*
20 / 40 High 8F - 3F - 7F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 3F

H Tiger Uppercut

+

H

8 9 48 D -39 CA 130
(*110)
130
*
150
(*120)
150
*
20 / 40 High 10F - 1F - 9F throw invincibility
1F - 16F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

L Tiger Uppercut

(DURING V-SKILL)+

L

4 9 43 D -34 CA 160
(*140)
160
*
180
(*150)
180
*
V-Gauge 20 / 80 High 6F - 1F - 12F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

M Tiger Uppercut

(DURING V-SKILL)+

M

6 9 43 D -34 CA 160
(*140)
160
*
180
(*150)
180
*
V-Gauge 20 / 80 High 8F - 3F - 7F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 3F

H Tiger Uppercut

(DURING V-SKILL)+

H

8 9 43 D -34 CA 160
(*140)
160
*
180
(*150)
180
*
V-Gauge 20 / 80 High 10F - 1F - 9F throw invincibility
1F - 16F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

EX Tiger Uppercut

+
4 9 52 D -36 160160
*
200200
*
-300 / 0 High 7F - 1F - 10F full invincibility
Subject to counter hit during move duration (1.2x damage)

EX Tiger Uppercut

(DURING V-SKILL)+
4 9 52 D -36 180180
*
230230
*
V-Gauge 20 / 80
-300 / 0
High 7F - 1F - 10F full invincibility
Subject to counter hit during move duration (1.2x damage)

L Tiger Knee Crush

+

L

12 7 21(*23) D -6 8080 150150 15 / 30 High 11F - *On whiff

M Tiger Knee Crush

+

M

14 9 18(*20) D -9 9090 150150 15 / 30 High 13F - *On whiff

H Tiger Knee Crush

+

H

20 11 17(*21) D -7 100100 150150 15 / 30 High 19F - *On whiff

EX Tiger Knee Crush

+
14 9 18 D -4 160160
*
200200
*
-300 / 0 High 13F - Second hit is automatic after the first hit

Tiger Cannon

(DURING V-TRIGGER I)

H

H

19 51 total frames D 2 CA 120120
*
150150
*
5 / 50 High Uses 1200F V-Gauge Timer
Can be canceled into from V-Trigger cancelable normal and unique moves
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tiger Rampage

+
1+6 6 61 D -42 340340 00 -900 / 0 High 1F - 13F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 10 5 4 5 4 SCAV 3030 7070 0 / 20 High Will not hit crouchers at maximum range

Standing MP

M

6 2 15 7 3 13 9 V 6060 100100 0 / 30 High

Standing HP

H

13 3 20 4 -2 16 10 CAV 9090 150150 0 / 50 High

Standing LK

L

5 3 10 2 1 3 2 SCAV 4040 7070 0 / 20 High

Standing MK

M

11 3 16 2 -2 10 6 V 7070 100100 0 / 30 High

Standing HK

H

8 4 17(*21) 8 -1 19/17 12/8 V 90
(*280)
90
*
150150
*
0 / 50 High Second hit triggers Crush Counter (D)
First hit only forces stand
Second hit will not hit crouching opponents
First hit causes blowback knockdown
*On whiff
*2For the 2nd hit

Crouching LP

(WHILE CROUCHING)

L

4 2 11 3 1 5 3 SCAV 3030 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

7 3 15(*14) 3 1 12 10 SCAV 6565 100100 0 / 30 High *On whiff

Crouching HP

(WHILE CROUCHING)

H

10 3 19 2 -1 13 10 V 9090 150150 0 / 50 High Triggers Crush Counter (D)

Crouching LK

(WHILE CROUCHING)

L

5 3 9 3 2 4 3 V 3030 7070 0 / 20 Low Crouching LP can be rapid canceled

Crouching MK

(WHILE CROUCHING)

M

9 3 16 0 -4 7 3 SCAV 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

12 2 27 D -14 D 4 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

5 4 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

5 4 6060
*
8080
*
0 / 30 Mid/High Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

9 4 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

6 6 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

12 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tiger Heavy Elbow

+

H

24 2 21 1 -6 8080 150150 0 / 50 Mid Causes knockdown on airborne hit

Step High Kick

+

H

16 3 22(*23) 5 3 15 13 S*V 9090 150150 0 / 50 High Triggers Crush Counter (+26F)
Will not hit crouching opponents
Causes blowback knockdown on airborne hit
S*Move startup can be canceled
*On whiff

Step Low Kick

+

M

19 2 23 3 -2 S* 7070 100100 0 / 30 Low S*Move startup can be canceled
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tiger Hang

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 150150 0 / 70 Throw

Tiger Swing

(CLOSE TO OPPONENT)+

L

L

5 3 17 130130 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Angry Charge

M

M

55 total frames 00 00 Next Tiger Uppercut performed will be strengthened

Tiger Assault

H

H

1 4 00 00 V-Gauge -600 / 0 V-Gauge Timer + 2400F
Gains the special moves Tiger Spike and Tiger Rush while active

Tiger Revenge

(DURING GUARD)+

LMH

17 2 24 D -2 6060 00 V-Gauge -300 / 0 High 1F - 32F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Tiger Shot

+

L

13 40 total frames 2 1 CA 7070 100100 5 / 20 High Will not hit crouching opponents

M Tiger Shot

+

M

13 40 total frames 2 1 CA 7070 100100 5 / 20 High Will not hit crouching opponents

H Tiger Shot

+

H

13 40 total frames 2 1 CA 7070 100100 5 / 20 High Will not hit crouching opponents

EX Tiger Shot

+
11 38 total frames D 6 D 29 V 100100
*
150150
*
-300 / 0 High Will not hit crouching opponents

L Grand Tiger Shot

+

L

13 44 total frames 0 -4 CA 6060 100100 5 / 20 High

M Grand Tiger Shot

+

M

13 44 total frames 0 -4 CA 6060 100100 5 / 20 High

H Grand Tiger Shot

+

H

13 44 total frames 0 -4 CA 6060 100100 5 / 20 High

EX Grand Tiger Shot

+
11 42 total frames D -2 D 25 V 8080
*
150150
*
-300 / 0 High

L Tiger Uppercut

+

L

4 9 48 D -39 CA 130
(*110)
130
*
150
(*120)
150
*
20 / 40 High 6F - 1F - 12F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

M Tiger Uppercut

+

M

6 9 48 D -39 CA 130
(*110)
130
*
150
(*120)
150
*
20 / 40 High 8F - 3F - 7F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 3F

H Tiger Uppercut

+

H

8 9 48 D -39 CA 130
(*110)
130
*
150
(*120)
150
*
20 / 40 High 10F - 1F - 9F throw invincibility
1F - 16F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

L Tiger Uppercut (VS)

(DURING V-SKILL)+

L

4 9 43 D -34 CA 160
(*140)
160
*
180
(*150)
180
*
V-Gauge 20 / 80 High 6F - 1F - 12F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

M Tiger Uppercut (VS)

(DURING V-SKILL)+

M

6 9 43 D -34 CA 160
(*140)
160
*
180
(*150)
180
*
V-Gauge 20 / 80 High 8F - 3F - 7F attack & projectile invincibility
Subject to counter hit during move duration
*From active frame 3F

H Tiger Uppercut (VS)

(DURING V-SKILL)+

H

8 9 43 D -34 CA 160
(*140)
160
*
180
(*150)
180
*
V-Gauge 20 / 80 High 10F - 1F - 9F throw invincibility
1F - 16F invincible to mid-air attacks
Subject to counter hit during move duration
*From active frame 3F

EX Tiger Uppercut

+
4 9 52 D -36 160160
*
200200
*
-300 / 0 High 7F - 1F - 10F full invincibility
Subject to counter hit during move duration (1.2x damage)

EX Tiger Uppercut (VS)

(DURING V-SKILL)+
4 9 52 D -36 180180
*
230230
*
V-Gauge 20 / 80
-300 / 0
High 7F - 1F - 10F full invincibility
Subject to counter hit during move duration (1.2x damage)

L Tiger Knee Crush

+

L

12 7 21(*23) D -6 8080 150150 15 / 30 High 11F - *On whiff

M Tiger Knee Crush

+

M

14 9 18(*20) D -9 9090 150150 15 / 30 High 13F - *On whiff

H Tiger Knee Crush

+

H

20 11 17(*21) D -7 100100 150150 15 / 30 High 19F - *On whiff

EX Tiger Knee Crush

+
14 9 18 D -4 160160
*
200200
*
-300 / 0 High 13F - Second hit is automatic after the first hit

Tiger Spike (Lv1)

(DURING V-TRIGGER II)

H

H

14 2 29 D -8 CA 100100 150150 20 / 40 High Uses 800F V-Gauge Timer
Armor from 3F to 9F
Can be canceled into from V-Trigger cancelable normal and unique moves

Tiger Spike (Lv2)

(DURING V-TRIGGER II)

H

H

(HOLD BUTTONS)
24 2 20 D -6 CA 100100 150150 20 / 40 High Uses 800F V-Gauge Timer
Startup is the value for the fastest hold release timing
Gains armor from 3F until the hold is released

Tiger Spike (Lv3)

(DURING V-TRIGGER II)

H

H

(max hold button)
50 2 19 D GB CA 140140 200200 20 / 40 High Uses 800F V-Gauge Timer
Armor from 3F to 49F
During guard break+25F

Tiger Rush

+

H

H

13 5 19 D -6 CA 8080
*
150150
*
20 / 40 High Uses 800F V-Gauge Timer
Second hit is automatic after the first hit
Can be canceled into from V-Trigger cancelable normal and unique moves
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Tiger Rampage

+
1+6 6 61 D -42 340340 00 -900 / 0 High 1F - 13F full invincibility