Frame List|SAKURA

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 8 4 2 2 0 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

5 3 13 7 3 11 7 V 6060 100100 0 / 30 High

Standing HP

H

9 3 21 3 -2 11 6 SCAVVS 8080 150150 0 / 50 High

Standing LK

L

4 3 12 -1 -2 2 1 SCAVVS 3030 7070 0 / 20 High

Standing MK

M

8 3 15 3 1 13 11 V 6060 100100 0 / 30 High

Standing HK

H

12 2 26 1 -4 8 3 V 8080 150150 0 / 50 High Triggers Crush Counter (+20F)

Crouching LP

(WHILE CROUCHING)

L

3 2 9 3 1 2 0 SCAVVS 2020 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 4 13 5 2 9 6 SCAVVS 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 5 23 -2 -5 7 4 SCAVVS 9090 150150 0 / 50 High Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 0 1 -2 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

6 2 14 2 -3 6 1 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 2 25 D -13 D 0 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 7 S 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 8 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

10 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Floral Kick

+

M

21 2 23 1 -7 7070 100100 0 / 30 Mid

Furiko Upper

+

H

7 3 26 -4 -7 13 10 SCAVVS 8080 150150 0 / 50 High Triggers Crush Counter (D)

Chin Buster Kick

+

H

12 3 22 3 2 16 15 V 8080 150150 0 / 50 High Forces stand
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hanakaze

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 150150 0 / 100 Throw

Sakura Shoulder Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Sailor Hop

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing 160160 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Harukaze

M

M

54+15 frame(s) after landing 12F -

Sakura Otoshi

M

M

11 3 6 frame(s) after landing(*115) D -5 50
(*2100)
(*3150)
50
*
40
(*2120)
(*3240)
40
*
V-Gauge 0 / 30 (*270)(*3120) Mid Can be performed up to 3 times on hit only. Startup for the 2nd and 3rd hits is 5F
Value upon making contact with a standing Ryu, blocking, at the highest point
+6F on block at the lowest point
-9F on block at the highest point
Landing recovery for the 3rd attack, hit only, is 5F
*1on hit
*2Up to the 2nd hit
*3Up to the 3rd hit

Oukakyaku

M

M

18 Until landing 11 frame(s) after landing 3 -2 8080 100100 V-Gauge 0 / 60 High Value upon making contact with a standing Ryu at the highest point
Lowest point: hit +12F, block +7F
Highest point: hit +0F, block -5F

Kashinfu

M

M

L

L

8 3 15 frame(s) after landing D 150150 200200 V-Gauge 0 / 100 Throw Can only throw standing opponents

Haruarashi

H

H

1 5 V-Gauge -600 / 0 V-Gauge Timer + 3000F
While active, Hadoken, Tengyo Hadoken, and CA will be strengthened

Floral Spin

(DURING GUARD)+

LMH

17 2 27 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Hadoken

+

L

15 42 48 total frames -2 -8 CA 6060 100100 5 / 20 High

M Hadoken

+

M

15 49 48 total frames -2 -8 CA 6060 100100 5 / 20 High

H Hadoken

+

H

15 56 48 total frames -2 -8 CA 6060 100100 5 / 20 High

Hadoken (Charge)

+(HOLD BUTTONS)
41 71 total frames D 3 CAVS 8080
*
150150
*
5 / 20 High

VHadoken

+
14 42 total frames D 1 CAVS 8080
*
150150
*
5 / 20 High Uses 800F V-Gauge Timer

VHadoken (Charge)

+(HOLD BUTTONS)
33 60 total frames D 10 CAVS 100100
*
150150
*
5 / 30 High Uses 800F V-Gauge Timer

EX Hadoken

+
14 45 total frames D 1 D 18 V 100100
*
150150
*
-300 / 0 High

Tengyo Hadoken

+
17 27 45 total frames D 4 CA 6060 100100 5 / 20 High Will not hit crouching opponents

Tengyo Hadoken (Charge)

+(HOLD BUTTONS)
39 24 75 total frames D 1 CAVS 100100
*
150150
*
5 / 20 High Will not hit crouching opponents

VTengyo Hadoken

+
15 29 45 total frames D 9 CAVS 8080
*
150150
*
5 / 20 High Will not hit crouching opponents

VTengyo Hadoken (Charge)

+(HOLD BUTTONS)
31 29 55 total frames D 13 CA 110110
*
150150
*
5 / 30 High Will not hit crouching opponents

EX Tengyo Hadoken

+
15 34 45 total frames D -1 D 9 V 100100
*
150150
*
-300 / 0 High Will not hit crouching opponents

L Shouoken

+

L

4 7 26+18 frame(s) after landing D -31 CA 100100
*
150150
*
20 / 50 High 7F -

M Shouoken

+

M

9 7 28+18 frame(s) after landing D -32 CA 110110
*
150150
*
20 / 50 High 12F -

H Shouoken

+

H

14 12 34+18 frame(s) after landing D -37 CA 120120
*
150150
*
20 / 50 High 21F -

EX Shouoken

4 18 36+21 frame(s) after landing D -45 150150
*
200200
*
-300 / 0 High 10F - 1F - 12F full invincibility
Subject to counter hit during move duration (1.2x damage)

L Shunpukyaku

+

L

17 2 13+9 frame(s) after landing 1 -2 6060 150150 20 / 30 High 11F - 31F

M Shunpukyaku

+

M

21 4 10+14 frame(s) after landing 3 -6 8080
*
150150
*
20 / 30 High 18F - 46F

H Shunpukyaku

+

H

24 6 8+14 frame(s) after landing 2 -2 100100
*
150150
*
20 / 30 High 22F - 57F

EX Shunpukyaku

+
15 6 4+18 frame(s) after landing -2 -300 / 0 High 13F - 38F

EX Shunpukyaku (Hit)

+
15 11 22 D 120120
*
150150
*
-300 / 0 High 13F - 38F

Airborne Shunpukyaku

(DURING JUMP)+
13 4 16 frame(s) after landing D 100100 150150 0 / 60 High Strength changes travel distance

EX Airborne Shunpukyaku

(DURING JUMP)+
12 19 16 frame(s) after landing D 140140
*
200200
*
-300 / 0 High

Hogasho

(DURING V-TRIGGER I)

H

H

21 7 22 9 5 VS 8080 150150 10 / 30 High Uses 500F V-Gauge Timer
Cannot be performed by canceling from a special move cancellable move
Note: Recovery is extended by 5F on whiff
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sakura Rain

+
1+5 77 total frames D -23 250(*330)250(*330) 00 -900 / 0 High 1F - 7F full invincibility
*During release hit

VSakura Rain

(DURING V-TRIGGER I)+
1+5 77 total frames D -23 280(*350)280(*350) 00 -900 / 0 High 1F - 7F full invincibility
*During release hit

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

4 3 8 4 2 2 0 SCAVVS 3030 7070 0 / 20 High Can be rapid canceled

Standing MP

M

5 3 13 7 3 11 7 V 6060 100100 0 / 30 High

Standing HP

H

9 3 21 3 -2 11 6 SCAVVS 8080 150150 0 / 50 High

Standing LK

L

4 3 12 -1 -2 2 1 SCAVVS 3030 7070 0 / 20 High

Standing MK

M

8 3 15 3 1 13 11 V 6060 100100 0 / 30 High

Standing HK

H

12 2 26 1 -4 8 3 V 8080 150150 0 / 50 High Triggers Crush Counter (+20F)

Crouching LP

(WHILE CROUCHING)

L

3 2 9 3 1 2 0 SCAVVS 2020 7070 0 / 20 High Can be rapid canceled

Crouching MP

(WHILE CROUCHING)

M

6 4 13 5 2 9 6 SCAVVS 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

8 5 23 -2 -5 7 4 SCAVVS 9090 150150 0 / 50 High Forces stand

Crouching LK

(WHILE CROUCHING)

L

4 2 8 3 0 1 -2 V 2020 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

6 2 14 2 -3 6 1 SCAVVS 5050 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

9 2 25 D -13 D 0 V 9090 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

4 6 4040 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 7 S 6060 100100 0 / 30 Mid Causes blowback knockdown on airborne hit

Jumping HP

(DURING JUMP)

H

8 5 9090 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

4 8 4040 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 5 6060 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

10 5 9090 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Floral Kick

+

M

21 2 23 1 -7 7070 100100 0 / 30 Mid

Furiko Upper

+

H

7 3 26 -4 -7 13 10 SCAVVS 8080 150150 0 / 50 High Triggers Crush Counter (D)

Chin Buster Kick

+

H

12 3 22 3 2 16 15 V 8080 150150 0 / 50 High Forces stand
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Hanakaze

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 150150 0 / 100 Throw

Sakura Shoulder Throw

(CLOSE TO OPPONENT)+

L

L

5 3 17 150150 200200 0 / 100 Throw

Sailor Hop

(CLOSE TO OPPONENT IN AIR)

L

L

5 2 6 frame(s) after landing 160160 200200 0 / 100 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Harukaze

M

M

54+15 frame(s) after landing 12F -

Sakura Otoshi

M

M

11 3 6 frame(s) after landing(*115) D -5 50
(*2100)
(*3150)
50
*
40
(*2120)
(*3240)
40
*
V-Gauge 0 / 30 (*270)(*3120) Mid Can be performed up to 3 times on hit only. Startup for the 2nd and 3rd hits is 5F
Value upon making contact with a standing Ryu, blocking, at the highest point
+6F on block at the lowest point
-9F on block at the highest point
Landing recovery for the 3rd attack, hit only, is 5F
*1on hit
*2Up to the 2nd hit
*3Up to the 3rd hit

Oukakyaku

M

M

18 Until landing 11 frame(s) after landing 3 -2 8080 100100 V-Gauge 0 / 60 High Value upon making contact with a standing Ryu at the highest point
Lowest point: hit +12F, block +7F
Highest point: hit +0F, block -5F

Kashinfu

M

M

L

L

8 3 15 frame(s) after landing D 150150 200200 V-Gauge 0 / 100 Throw Can only throw standing opponents

Sakura Senpu

H

H

1 5 V-Gauge -900 / 0 V-Gauge Timer + 3500F
While active, Shouoken and Shunpukyaku will be strengthened

Floral Spin

(DURING GUARD)+

LMH

17 2 27 D -2 6060 00 V-Gauge -300 / 0 High 1F - 30F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Hadoken

+

L

15 42 48 total frames -2 -8 CA 6060 100100 5 / 20 High

M Hadoken

+

M

15 49 48 total frames -2 -8 CA 6060 100100 5 / 20 High

H Hadoken

+

H

15 56 48 total frames -2 -8 CA 6060 100100 5 / 20 High

Hadoken (Charge)

+(HOLD BUTTONS)
41 71 total frames D 3 CAVS 8080
*
150150
*
5 / 20 High

EX Hadoken

+
14 45 total frames D 1 D 18 V 100100
*
150150
*
-300 / 0 High

Tengyo Hadoken

+
17 27 45 total frames D 4 CA 6060 100100 5 / 20 High Will not hit crouching opponents

Tengyo Hadoken (Charge)

+(HOLD BUTTONS)
39 24 75 total frames D 1 CAVS 100100
*
150150
*
5 / 20 High Will not hit crouching opponents

EX Tengyo Hadoken

+
15 34 45 total frames D -1 D 9 V 100100
*
150150
*
-300 / 0 High Will not hit crouching opponents

L Shouoken

+

L

4 7 26+18 frame(s) after landing D -31 CA 100100
*
150150
*
20 / 50 High 7F -

M Shouoken

+

M

9 7 28+18 frame(s) after landing D -32 CA 110110
*
150150
*
20 / 50 High 12F -

H Shouoken

+

H

14 12 34+18 frame(s) after landing D -37 CA 120120
*
150150
*
20 / 50 High 21F -

VShouoken

(DURING V-TRIGGER II)
4 22 26+25 frame(s) after landing D -33 CA 170170
*
200200
*
20 / 50 High 10F - Uses 1000F V-Gauge Timer
1F - 12F full invincibility
Subject to counter hit during move duration (1.2x damage)

EX Shouoken

4 18 36+21 frame(s) after landing D -45 150150
*
200200
*
-300 / 0 High 10F - 1F - 12F full invincibility
Subject to counter hit during move duration (1.2x damage)

L Shunpukyaku

+

L

17 2 13+9 frame(s) after landing 1 -2 6060 150150 20 / 30 High 11F - 31F

M Shunpukyaku

+

M

21 4 10+14 frame(s) after landing 3 -6 8080
*
150150
*
20 / 30 High 18F - 46F

H Shunpukyaku

+

H

24 6 8+14 frame(s) after landing 2 -2 100100
*
150150
*
20 / 30 High 22F - 57F

VShunpukyaku (Swish or Guard)

(DURING V-TRIGGER II)+
12 6 4+22 frame(s) after landing -10 20 / 20 High 10F - 35F Uses 1000F V-Gauge Timer

VShunpukyaku (Hit)

(DURING V-TRIGGER II)+
12 11 29 D VS* 120120
*
150150
*
20 / 30 High 10F - 35F Uses 1000F V-Gauge Timer
VS*Only possible for the final part

EX Shunpukyaku

+
15 6 4+18 frame(s) after landing -2 -300 / 0 High 13F - 38F

EX Shunpukyaku (Hit)

+
15 11 22 D 120120
*
150150
*
-300 / 0 High 13F - 38F

Airborne Shunpukyaku

(DURING JUMP)+
13 4 16 frame(s) after landing D 100100 150150 0 / 60 High Strength changes travel distance

EX Airborne Shunpukyaku

(DURING JUMP)+
12 19 16 frame(s) after landing D 140140
*
200200
*
-300 / 0 High
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Sakura Rain

+
1+5 77 total frames D -23 250(*330)250(*330) 00 -900 / 0 High 1F - 7F full invincibility
*During release hit