Frame List|ZANGIEF

V-Trigger I V-Trigger II

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 4 7 5 3 6 4 SCAV 4040 7070 0 / 20 High Frames 1F – 2F will not hit grounded opponents

Standing MP

M

7 3 15 4 2 13 11 V 7070 100100 0 / 30 High

Standing HP

H

13 4 23 2 -3 18 9(*11) V 100100 150150 0 / 50 High Triggers Crush Counter (+27F)
*When canceling from the arm-stretching part

Standing HP (Hold Button)

H

(HOLD BUTTONS)
37 4 23 D 1 D 18(*22) V 130130 200200 0 / 50 High Triggers Crush Counter (+31F)
Upper body armor from 3F to 34F
*When canceling from the arm-stretching part

Standing LK

L

5 2 12 -1 -3 4 2 SCAV 3030 7070 0 / 20 High

Standing MK

M

10 3 17 2 -3 15 10 V 7070 100100 0 / 30 High

Standing HK

H

11 4 22 2 -2 18 14 V 9090 150150 0 / 50 High Triggers Crush Counter (D)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 6 3 3 4 4 SCAV 4040 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 3 12 5 3 13 11 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 6 7+13 frame(s) after landing 2 -4 22 16 CAV 100100 150150 0 / 50 High 10F - 21F

Crouching LK

(WHILE CROUCHING)

L

4 2 8 4 2 4 1 V 3030 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 16 2 -4 14 8 SCAV 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 3 26 D -10 D 13 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

5 5 5050 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 4 8080 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 6 100100 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

6 5 5050 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 3 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 5 100100 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Head Butt

+

H

12 4 14 7 2 CA 100100 200200 0 / 50 High EX Gauge +30 upon canceling a projectile

Knee Hammer

+

M

12 4 5+10 frame(s) after landing 3 -3 7070 100100 0 / 30 High 7F - 20F

Flying Body Press

(DURING FORWARD JUMP)+

H

7 7 100100 150150 0 / 50 Mid Can cross-up

Flyng Headbutt

(DURING VERTICAL JUMP)+

H

8 5 S 120120 200200 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Atomic Drop

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 170170 0 / 70 Throw

Captured

(CLOSE TO OPPONENT)+

L

L

5 3 17 130130 170170 0 / 70 Throw

Horosho Chokeslam

(WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 200200 0 / 70 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Iron Muscle

M

M

25 total frames Armor from 1F to 15F
Can walk forward while holding the button by pressing →
Can be canceled into a backdash during the hold

Iron Muscle (Attack)

M

M

(HOLD BUTTONS)
58 5 15 2 -2 V 5050 100100 V-Gauge 0 / 80 High Armor from 1F to 49F

Muscle Walk

(DURING Iron Muscle)
Gains armor while active

Iron Muscle (Attack after forward walk)

(DURING Iron Muscle)+(RELEASE HOLD)
9 5 15 2 -2 V 5050 100100 V-Gauge 0 / 80 High

Cossacck Muscle

H

H

1 4 V-Gauge -600 / 0 V-Gauge Timer + 2000F
While active, Screw Pile Driver and Borscht Dynamite will be strengthened
Screw Pile Driver will combo when performed from a special move cancelable move

Muscle Explosion

(DURING GUARD)+

LMH

12 2 24 3 -2 4040 00 V-Gauge -300 / 0 High 1F - 14F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Screw Pile Driver

+

L

5 2 60 D 200200 250250 20 / 100 Throw

M Screw Pile Driver

+

M

5 2 60 D 210210 250250 20 / 100 Throw

H Screw Pile Driver

+

H

5 2 60 D 220220 250250 20 / 100 Throw

VL Screw Pile Driver

(DURING V-TRIGGER II)+

L

5 2 60 D 330330 350350 20 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

VM Screw Pile Driver

(DURING V-TRIGGER II)+

M

5 2 60 D 340340 350350 20 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

VH Screw Pile Driver

(DURING V-TRIGGER II)+

H

5 2 60 D 350350 350350 20 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

VL Screw Pile Driver (special move cancel)

(DURING V-TRIGGER II)+

L

5 2 60 D 280280 300300 20 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

VM Screw Pile Driver (special move cancel)

(DURING V-TRIGGER II)+

M

5 2 60 D 290290 300300 20 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

VH Screw Pile Driver (special move cancel)

(DURING V-TRIGGER II)+

H

5 2 60 D 300300 300300 20 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

EX Screw Pile Driver

+
5 2 60 D 220220 300300 -300 / 0 Throw 1F - 6F throw invincibility

VEX Screw Pile Driver

(DURING V-TRIGGER II)+
5 2 60 D 350350 400400 -300 / 0 Throw 1F - 6F throw invincibility
V-Timer 1,000F on activation, uses 1,000F on hit.

VEX Screw Pile Driver (special move cancel)

(DURING V-TRIGGER II)+
5 2 60 D 300300 300300 -300 / 0 Throw 1F - 6F throw invincibility
V-Timer 1,000F on activation, uses 1,000F on hit.

L Siberian Express

+

L

1 frames after contact 2 52 D 170170 250250 40 / 80 Throw

M Siberian Express

+

M

1 frames after contact 2 52 D 200200 250250 40 / 80 Throw

H Siberian Express

+

H

1 frames after contact 2 52 D 220220 250250 40 / 80 Throw

EX Siberian Express

+
1 frames after contact 2 52 D 230230 250250 -300 / 0 Throw Armor from 3F to 58F

L Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+

L

3 4 12 frame(s) after landing D 180180
*
250250
*
0 / 100 Throw

M Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+

M

3 4 12 frame(s) after landing D 200200
*
250250
*
0 / 100 Throw

H Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+

H

3 4 12 frame(s) after landing D 220220
*
250250
*
0 / 100 Throw

VL Borscht Dynamite

(DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+

L

3 4 12 frame(s) after landing D 310310
*
350350
*
0 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

VM Borscht Dynamite

(DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+

M

3 4 12 frame(s) after landing D 330330
*
350350
*
0 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

VH Borscht Dynamite

(DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+

H

3 4 12 frame(s) after landing D 350350
*
350350
*
0 / 100 Throw V-Timer 1,000F on activation, uses 1,000F on hit.

EX Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+
3 4 12 frame(s) after landing D 200200 250250
*
-300 / 0 Throw

VEX Borscht Dynamite

(DURING V-TRIGGER II)(DURING VERTICAL OR FORWARD JUMP)+
3 4 12 frame(s) after landing D 330
(*270)
330
*
350
(*300)
350
*
-300 / 0 Throw V-Timer 1,000F on activation, uses 1,000F on hit.
*During cancel

Double Lariat

LMH

9 13 36 D -38 130
(*100)
130
*
200200 20 / 60 High 1F - 41F projectile invincibility
*From active frame 4F
If the attack hits on active frames 9F-11F, recovery reduced by 10F

+
2 12 32 D 220220 300300 10 / 100 Counter for certain kick attacks
Subject to counter hit during move duration
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bolshoi Russian Suplex

+
1+0 2 65 D 400400 00 -900 / 0 Throw 1F - 3F full invincibility

Active frames are the total value of the valid frames.

Normal Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Standing LP

L

5 4 7 5 3 SCAV 4040 7070 0 / 20 High Frames 1F – 2F will not hit grounded opponents

Standing MP

M

7 3 15 4 2 V 7070 100100 0 / 30 High

Standing HP

H

13 4 23 2 -3 V 100100 150150 0 / 50 High Triggers Crush Counter (+27F)
Cannot perform the quickest V-Trigger cancel on block

Standing HP (Hold Button)

H

(HOLD BUTTONS)
37 4 23 D 1 V 130130 200200 0 / 50 High Triggers Crush Counter (+31F)
Upper body armor from 3F to 34F

Standing LK

L

5 2 12 -1 -3 SCAV 3030 7070 0 / 20 High

Standing MK

M

10 3 17 2 -3 V 7070 100100 0 / 30 High

Standing HK

H

11 4 22 2 -2 V 9090 150150 0 / 50 High Triggers Crush Counter (D)
Will not hit crouching opponents

Crouching LP

(WHILE CROUCHING)

L

4 3 6 3 3 SCAV 4040 7070 0 / 20 High

Crouching MP

(WHILE CROUCHING)

M

6 3 12 5 3 SCAV 6060 100100 0 / 30 High

Crouching HP

(WHILE CROUCHING)

H

9 6 7+13 frame(s) after landing 2 -4 CAV 100100 150150 0 / 50 High 10F - 21F

Crouching LK

(WHILE CROUCHING)

L

4 2 8 4 2 V 3030 7070 0 / 20 Low

Crouching MK

(WHILE CROUCHING)

M

8 2 16 2 -4 SCAV 6060 100100 0 / 30 Low

Crouching HK

(WHILE CROUCHING)

H

10 3 26 D -10 V 100100 150150 0 / 50 Low Triggers Crush Counter (D)

Jumping LP

(DURING JUMP)

L

5 5 5050 7070 0 / 20 Mid

Jumping MP

(DURING JUMP)

M

6 4 8080 100100 0 / 30 Mid

Jumping HP

(DURING JUMP)

H

7 6 100100 150150 0 / 50 Mid

Jumping LK

(DURING JUMP)

L

6 5 5050 7070 0 / 20 Mid Can cross-up

Jumping MK

(DURING JUMP)

M

7 3 7070 100100 0 / 30 Mid

Jumping HK

(DURING JUMP)

H

9 5 100100 150150 0 / 50 Mid
Unique Attacks
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Head Butt

+

H

12 4 14 7 2 CA 100100 200200 0 / 50 High EX Gauge +30 upon canceling a projectile

Knee Hammer

+

M

12 4 5+10 frame(s) after landing 3 -3 7070 100100 0 / 30 High 7F - 20F

Flying Body Press

(DURING FORWARD JUMP)+

H

7 7 100100 150150 0 / 50 Mid Can cross-up

Flyng Headbutt

(DURING VERTICAL JUMP)+

H

8 5 S 120120 200200 0 / 50 Mid
Normal Throws
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Atomic Drop

(CLOSE TO OPPONENT)OR+

L

L

5 3 17 130130 170170 0 / 70 Throw

Captured

(CLOSE TO OPPONENT)+

L

L

5 3 17 130130 170170 0 / 70 Throw

Horosho Chokeslam

(WHILE OPPONENT IS CROUCHING)(CLOSE TO OPPONENT)OR+

L

L

5 3 17 140140 200200 0 / 70 Throw
V-System
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Iron Muscle

M

M

25 total frames Armor from 1F to 15F
Can walk forward while holding the button by pressing →
Can be canceled into a backdash during the hold

Iron Muscle (Attack)

M

M

(HOLD BUTTONS)
58 5 15 2 -2 V 5050 100100 V-Gauge 0 / 80 High Armor from 1F to 49F

Muscle Walk

(DURING Iron Muscle)
Gains armor while active

Iron Muscle (Attack after forward walk)

(DURING Iron Muscle)+(RELEASE HOLD)
9 5 15 2 -2 V 5050 100100 V-Gauge 0 / 80 High

Cyclone Lariat

H

H

1+18 19 16 3 -6 V-Gauge -900 / 0 High V-Gauge Timer + 3600F
2F - 37F projectile invincibility
Gains Cyclone Lariat as a special move while active

Activation Cyclone Lariat

H

H

(HOLD BUTTONS)
1+18 27 D -3 140140
*
150150
*
0 / 40 High Uses 1000F V-Gauge Timer
1F - 79F projectile invincibility

Post-activation Cyclone Lariat

H

H

(max hold button)
1+18 26 D -3 180180
*
200200
*
0 / 40 High Uses 3000F V-Gauge Timer
1F - 105F projectile invincibility

Muscle Explosion

(DURING GUARD)+

LMH

12 2 24 3 -2 4040 00 V-Gauge -300 / 0 High 1F - 14F attack & projectile invincibility
Recover 200 stun upon activation
Special Moves
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

L Screw Pile Driver

+

L

5 2 60 D 200200 250250 20 / 100 Throw

M Screw Pile Driver

+

M

5 2 60 D 210210 250250 20 / 100 Throw

H Screw Pile Driver

+

H

5 2 60 D 220220 250250 20 / 100 Throw

EX Screw Pile Driver

+
5 2 60 D 220220 300300 -300 / 0 Throw 1F - 6F throw invincibility

L Siberian Express

+

L

1 frames after contact 2 52 D 170170 250250 40 / 80 Throw

M Siberian Express

+

M

1 frames after contact 2 52 D 200200 250250 40 / 80 Throw

H Siberian Express

+

H

1 frames after contact 2 52 D 220220 250250 40 / 80 Throw

EX Siberian Express

+
1 frames after contact 2 52 D 230230 250250 -300 / 0 Throw Armor from 3F to 58F

L Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+

L

3 4 12 frame(s) after landing D 180180 250250
*
0 / 100 Throw

M Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+

M

3 4 12 frame(s) after landing D 200200 250250
*
0 / 100 Throw

H Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+

H

3 4 12 frame(s) after landing D 220220 250250
*
0 / 100 Throw

EX Borscht Dynamite

(DURING VERTICAL OR FORWARD JUMP)+
3 4 12 frame(s) after landing D 200200 250250
*
-300 / 0 Throw

Double Lariat

LMH

9 13 36 D -38 130
(*100)
130
*
200200 20 / 60 High 1F - 41F projectile invincibility
*From active frame 4F
If the attack hits on active frames 9F-11F, recovery reduced by 10F

Tundra Storm

+
2 12 22 D 220220 300300 10 / 100 Counter for certain kick attacks
Subject to counter hit during move duration

VCyclone Lariat

H

H

9 19 16 3 -6 High Uses 1600F V-Gauge Timer
1F - 27F projectile invincibility

VV-Trigger Activation Cyclone Lariat

H

H

(HOLD BUTTONS)
9 27 D -3 140140
*
150150
*
0 / 40 High Uses 1000F V-Gauge Timer
1F - 69F projectile invincibility

VCyclone Lariat (during V-Trigger Activation)

H

H

(max hold button)
9 26 D -3 180180
*
200200
*
0 / 40 High Uses 3000F V-Gauge Timer
1F - 95F projectile invincibility
Critical Art
Move Name Frame Recovery V-Trigger Cancel Recovery Cancel Info Damage Stun Meter Gain
(Whiff/Hit)
Properties Projectile
Nullification
Airborne
Hurtbox
Comments
Startup Active Recovery On Hit On Block On Hit On Block

Bolshoi Russian Suplex

+
1+0 2 65 D 400400 00 -900 / 0 Throw 1F - 3F full invincibility